// Update methods for each path node used in binding steps. private void Update_(global::LearnYourAlphabet.GamePage obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_Sounds(obj.Sounds, phase); } } }
// GamePage_obj1_Bindings public void SetDataRoot(global::LearnYourAlphabet.GamePage newDataRoot) { this.dataRoot = newDataRoot; }
// GamePage_obj1_Bindings public void SetDataRoot(global::LearnYourAlphabet.GamePage newDataRoot) { this.dataRoot = newDataRoot; }