public static void Decode(WebProtocol.FlatBuffersProtocol.Enemy destination, global::FlatBuffersProtocol.Enemy source)
 {
     destination.id = source.Id;
     if (source.Position.HasValue)
     {
         destination.position = FlatBuffersFacility.Pool.Get <FlatBuffersProtocol.Vec3>();
         Decode(destination.position, source.Position.Value);
     }
     for (int i = 0; i < source.InventoryIdsLength; i++)
     {
         destination.inventoryIds.Add(source.InventoryIds(i));
     }
     if (source.Weapon.HasValue)
     {
         destination.weapon = FlatBuffersFacility.Pool.Get <FlatBuffersProtocol.Weapon>();
         Decode(destination.weapon, source.Weapon.Value);
     }
     destination.teamId = source.TeamId;
 }
Esempio n. 2
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 public void Decode(ByteBuffer bb)
 {
     global::FlatBuffersProtocol.Enemy source = global::FlatBuffersProtocol.Enemy.GetRootAsEnemy(bb);
     WebProtocolConvertMethods.Decode(this, source);
 }