Esempio n. 1
0
        static StackObject *SetInitialCameraPosition_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::CameraBase instance_of_this_method = (global::CameraBase)typeof(global::CameraBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetInitialCameraPosition();

            return(__ret);
        }
Esempio n. 2
0
        static StackObject *GetZoomDistance_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::CameraBase instance_of_this_method = (global::CameraBase)typeof(global::CameraBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetZoomDistance();

            __ret->ObjectType       = ObjectTypes.Float;
            *(float *)&__ret->Value = result_of_this_method;
            return(__ret + 1);
        }
Esempio n. 3
0
        static StackObject *SetZoomDistance_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @dist = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            global::CameraBase instance_of_this_method = (global::CameraBase)typeof(global::CameraBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetZoomDistance(@dist);

            return(__ret);
        }
Esempio n. 4
0
        static StackObject *EnterInteractionCamera_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::CameraLerp @lerp = (global::CameraLerp)typeof(global::CameraLerp).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            global::GameCameraParams @gameCamParams = (global::GameCameraParams)typeof(global::GameCameraParams).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack));

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Collections.Generic.List <UnityEngine.GameObject> @targets = (System.Collections.Generic.List <UnityEngine.GameObject>) typeof(System.Collections.Generic.List <UnityEngine.GameObject>).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack));

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            global::CameraBase instance_of_this_method = (global::CameraBase)typeof(global::CameraBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            var result_of_this_method = instance_of_this_method.EnterInteractionCamera(ref @targets, ref @gameCamParams, @lerp);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var    ___dst = ILIntepreter.ResolveReference(ptr_of_this_method);
                object ___obj = @gameCamParams;
                if (___dst->ObjectType >= ObjectTypes.Object)
                {
                    if (___obj is CrossBindingAdaptorType)
                    {
                        ___obj = ((CrossBindingAdaptorType)___obj).ILInstance;
                    }
                    __mStack[___dst->Value] = ___obj;
                }
                else
                {
                    ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain);
                }
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @gameCamParams;
                }
                else
                {
                    var ___type = __domain.GetType(___obj.GetType()) as CLRType;
                    ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @gameCamParams);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var ___type = __domain.GetType(ptr_of_this_method->Value);
                if (___type is ILType)
                {
                    ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @gameCamParams;
                }
                else
                {
                    ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @gameCamParams);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as global::GameCameraParams[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = @gameCamParams;
            }
            break;
            }

            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var    ___dst = ILIntepreter.ResolveReference(ptr_of_this_method);
                object ___obj = @targets;
                if (___dst->ObjectType >= ObjectTypes.Object)
                {
                    if (___obj is CrossBindingAdaptorType)
                    {
                        ___obj = ((CrossBindingAdaptorType)___obj).ILInstance;
                    }
                    __mStack[___dst->Value] = ___obj;
                }
                else
                {
                    ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain);
                }
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @targets;
                }
                else
                {
                    var ___type = __domain.GetType(___obj.GetType()) as CLRType;
                    ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @targets);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var ___type = __domain.GetType(ptr_of_this_method->Value);
                if (___type is ILType)
                {
                    ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @targets;
                }
                else
                {
                    ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @targets);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as System.Collections.Generic.List <UnityEngine.GameObject>[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = @targets;
            }
            break;
            }

            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            __intp.Free(ptr_of_this_method);
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Esempio n. 5
0
        static StackObject *CalculateObjectToCameraXZDir_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Vector3 @objectToCamera = new UnityEngine.Vector3();
            if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null)
            {
                ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @objectToCamera, __intp, ptr_of_this_method, __mStack, false);
            }
            else
            {
                ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
                @objectToCamera    = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            }

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Transform @gameObjectTransform = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            global::CameraBase instance_of_this_method = (global::CameraBase)typeof(global::CameraBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            var result_of_this_method = instance_of_this_method.CalculateObjectToCameraXZDir(@gameObjectTransform, ref @objectToCamera);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var ___dst = ILIntepreter.ResolveReference(ptr_of_this_method);
                if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null)
                {
                    ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.WriteBackValue(__domain, ptr_of_this_method, __mStack, ref objectToCamera);
                }
                else
                {
                    object ___obj = @objectToCamera;
                    if (___dst->ObjectType >= ObjectTypes.Object)
                    {
                        if (___obj is CrossBindingAdaptorType)
                        {
                            ___obj = ((CrossBindingAdaptorType)___obj).ILInstance;
                        }
                        __mStack[___dst->Value] = ___obj;
                    }
                    else
                    {
                        ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain);
                    }
                }
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @objectToCamera;
                }
                else
                {
                    var ___type = __domain.GetType(___obj.GetType()) as CLRType;
                    ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @objectToCamera);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var ___type = __domain.GetType(ptr_of_this_method->Value);
                if (___type is ILType)
                {
                    ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @objectToCamera;
                }
                else
                {
                    ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @objectToCamera);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Vector3[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = @objectToCamera;
            }
            break;
            }

            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            __intp.Free(ptr_of_this_method);
            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }