Esempio n. 1
0
 // Token: 0x06000129 RID: 297 RVA: 0x000042B7 File Offset: 0x000024B7
 static bool smethod_9(global::BaseNetworkable baseNetworkable_0)
 {
     return(baseNetworkable_0.IsDestroyed);
 }
Esempio n. 2
0
        // Token: 0x0600027D RID: 637 RVA: 0x00004769 File Offset: 0x00002969
        public static IEnumerator GetEntities()
        {
            int num;

            do
            {
                if (Entities.< GetEntities > d__1.smethod_1(Entities.< GetEntities > d__1.smethod_0(), null) && Entities.< GetEntities > d__1.smethod_2(Entities.< GetEntities > d__1.smethod_0()) && global::BaseNetworkable.clientEntities != null)
                {
                    Entities.stashes.Clear();
                    Entities.containers.Clear();
                    Entities.hempBushes.Clear();
                    Entities.collectibles.Clear();
                    Entities.f**k.Clear();
                    Entities.airdrops.Clear();
                    Entities.bear.Clear();
                    Entities.strike.Clear();
                    Entities.land.Clear();
                    Entities.combatshit.Clear();
                    Entities.shit.Clear();
                    Entities.shit1.Clear();
                    Entities.tor.Clear();
                    Entities.jachammer.Clear();
                    Entities.shit2.Clear();
                    Entities.yeahh.Clear();
                    Entities.shit3.Clear();
                    Entities.heli1.Clear();
                    Entities.eokt.Clear();
                    Entities.tool.Clear();
                    Entities.oretest1.Clear();
                    Entities.oretest2.Clear();
                    Entities.plan1.Clear();
                    Entities.door.Clear();
                    Entities.tank.Clear();
                    Entities.bow.Clear();
                    Entities.oreandtrees.Clear();
                    Entities.baseentity.Clear();
                    Entities.boat.Clear();
                    Entities.orehotspot.Clear();
                    Entities.plan.Clear();
                    Entities.baseentity2.Clear();
                    Entities.ch47.Clear();
                    Entities.baseliquid.Clear();
                    Entities.baloon.Clear();
                    Entities.tcshit.Clear();
                    Entities.stone.Clear();
                    Entities.whatever.Clear();
                    Entities.dorhackl.Clear();
                    Entities.yea.Clear();
                    Entities.niggers.Clear();
                    Entities.autoturretsss.Clear();
                    Entities.baseentity1.Clear();
                    Entities.trees.Clear();
                    Entities.testing1.Clear();
                    Entities.key.Clear();
                    Entities.mushroom.Clear();
                    Entities.metal.Clear();
                    Entities.baseentity4.Clear();
                    Entities.eggs.Clear();
                    Entities.oretest.Clear();
                    Entities.eggs1.Clear();
                    Entities.treemarkerr.Clear();
                    Entities.oretest21.Clear();
                    Entities.sulfur.Clear();
                    Entities.hammertime.Clear();
                    Entities.corpses.Clear();
                    Entities.sleepingBags.Clear();
                    Entities.droppedItems.Clear();
                    IEnumerator <global::BaseNetworkable> enumerator = Entities.< GetEntities > d__1.smethod_3(global::BaseNetworkable.clientEntities);
                    try
                    {
                        while (Entities.< GetEntities > d__1.smethod_6(enumerator))
                        {
                            global::BaseNetworkable baseNetworkable = enumerator.Current;
                            if (baseNetworkable is StashContainer && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.stashes != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as StashContainer))
                            {
                                Entities.stashes.Add(baseNetworkable as StashContainer);
                            }
                            if (baseNetworkable is StorageContainer && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.containers != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as StorageContainer))
                            {
                                Entities.containers.Add(baseNetworkable as StorageContainer);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.hempBushes != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "hemp"))
                            {
                                Entities.hempBushes.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.stone != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "stone"))
                            {
                                Entities.stone.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.mushroom != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "mushroom"))
                            {
                                Entities.mushroom.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is global::Landmine && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.land != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::Landmine))
                            {
                                Entities.land.Add(baseNetworkable as global::Landmine);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.metal != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "metal"))
                            {
                                Entities.metal.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is MotorRowboat && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.boat != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as MotorRowboat))
                            {
                                Entities.boat.Add(baseNetworkable as MotorRowboat);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.sulfur != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "sulfur"))
                            {
                                Entities.sulfur.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is BaseMountable && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.yeahh != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BaseMountable))
                            {
                                Entities.yeahh.Add(baseNetworkable as BaseMountable);
                            }
                            if (baseNetworkable is CollectibleEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.collectibles != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectibleEntity))
                            {
                                Entities.collectibles.Add(baseNetworkable as CollectibleEntity);
                            }
                            if (baseNetworkable is OreHotSpot && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.tool1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreHotSpot))
                            {
                                Entities.tool1.Add(baseNetworkable as OreHotSpot);
                            }
                            if (baseNetworkable is FlintStrikeWeapon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.strike != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as FlintStrikeWeapon))
                            {
                                Entities.strike.Add(baseNetworkable as FlintStrikeWeapon);
                            }
                            if (baseNetworkable is SupplyDrop && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.airdrops != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as SupplyDrop))
                            {
                                Entities.airdrops.Add(baseNetworkable as SupplyDrop);
                            }
                            if (baseNetworkable is TreeEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.trees != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as TreeEntity))
                            {
                                Entities.trees.Add(baseNetworkable as TreeEntity);
                            }
                            if (baseNetworkable is BaseMelee && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.tool != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BaseMelee))
                            {
                                Entities.tool.Add(baseNetworkable as BaseMelee);
                            }
                            if (baseNetworkable is OreResourceEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.oretest != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreResourceEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "stone"))
                            {
                                Entities.oretest.Add(baseNetworkable as OreResourceEntity);
                            }
                            if (baseNetworkable is OreResourceEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.oretest1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreResourceEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "metal"))
                            {
                                Entities.oretest1.Add(baseNetworkable as OreResourceEntity);
                            }
                            if (baseNetworkable is BearTrap && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.bear != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BearTrap))
                            {
                                Entities.bear.Add(baseNetworkable as BearTrap);
                            }
                            if (baseNetworkable is TimedExplosive && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.yea != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as TimedExplosive))
                            {
                                Entities.yea.Add(baseNetworkable as TimedExplosive);
                            }
                            if (baseNetworkable is OreResourceEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.oretest2 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreResourceEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "sulfur"))
                            {
                                Entities.oretest2.Add(baseNetworkable as OreResourceEntity);
                            }
                            if (baseNetworkable is OreResourceEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.oretest21 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreResourceEntity))
                            {
                                Entities.oretest21.Add(baseNetworkable as OreResourceEntity);
                            }
                            if (baseNetworkable is MedicalTool && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.f**k != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as MedicalTool))
                            {
                                Entities.f**k.Add(baseNetworkable as MedicalTool);
                            }
                            if (baseNetworkable is global::BaseEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baseentity != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BaseEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "crate_underwater"))
                            {
                                Entities.baseentity.Add(baseNetworkable as global::BaseEntity);
                            }
                            if (baseNetworkable is global::BaseEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baseentity4 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BaseEntity) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "collectableegg"))
                            {
                                Entities.baseentity4.Add(baseNetworkable as global::BaseEntity);
                            }
                            if (baseNetworkable is global::BaseEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baseentity1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BaseEntity))
                            {
                                Entities.baseentity1.Add(baseNetworkable as global::BaseEntity);
                            }
                            if (baseNetworkable is global::BaseEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baseentity2 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BaseEntity))
                            {
                                Entities.baseentity2.Add(baseNetworkable as global::BaseEntity);
                            }
                            if (baseNetworkable is BaseCombatEntity && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.combatshit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BaseCombatEntity))
                            {
                                Entities.combatshit.Add(baseNetworkable as BaseCombatEntity);
                            }
                            if (baseNetworkable is Planner && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.plan != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Planner))
                            {
                                Entities.plan.Add(baseNetworkable as Planner);
                            }
                            if (baseNetworkable is TorchWeapon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.tor != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as TorchWeapon))
                            {
                                Entities.tor.Add(baseNetworkable as TorchWeapon);
                            }
                            if (baseNetworkable is global::BuildingBlock && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.shit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BuildingBlock) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "wall"))
                            {
                                Entities.shit.Add(baseNetworkable as global::BuildingBlock);
                            }
                            if (baseNetworkable is global::BuildingBlock && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.shit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BuildingBlock) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "foundation"))
                            {
                                Entities.shit.Add(baseNetworkable as global::BuildingBlock);
                            }
                            if (baseNetworkable is global::BuildingBlock && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.shit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BuildingBlock) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "block"))
                            {
                                Entities.shit.Add(baseNetworkable as global::BuildingBlock);
                            }
                            if (baseNetworkable is global::BuildingBlock && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.shit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BuildingBlock) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "floor"))
                            {
                                Entities.shit.Add(baseNetworkable as global::BuildingBlock);
                            }
                            if (baseNetworkable is global::BradleyAPC && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.tank != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BradleyAPC))
                            {
                                Entities.tank.Add(baseNetworkable as global::BradleyAPC);
                            }
                            if (baseNetworkable is global::BuildingBlock && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.shit != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::BuildingBlock) && Entities.< GetEntities > d__1.smethod_5(Entities.< GetEntities > d__1.smethod_4(baseNetworkable), "roof"))
                            {
                                Entities.shit.Add(baseNetworkable as global::BuildingBlock);
                            }
                            if (baseNetworkable is BaseHelicopter && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.heli1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BaseHelicopter))
                            {
                                Entities.heli1.Add(baseNetworkable as BaseHelicopter);
                            }
                            if (baseNetworkable is BowWeapon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.bow != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BowWeapon))
                            {
                                Entities.bow.Add(baseNetworkable as BowWeapon);
                            }
                            if (baseNetworkable is Jackhammer && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.jachammer != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Jackhammer))
                            {
                                Entities.jachammer.Add(baseNetworkable as Jackhammer);
                            }
                            if (baseNetworkable is CH47Helicopter && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.ch47 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CH47Helicopter))
                            {
                                Entities.ch47.Add(baseNetworkable as CH47Helicopter);
                            }
                            if (baseNetworkable is CompoundBowWeapon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.whatever != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CompoundBowWeapon))
                            {
                                Entities.whatever.Add(baseNetworkable as CompoundBowWeapon);
                            }
                            if (baseNetworkable is Door && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.dorhackl != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Door))
                            {
                                Entities.dorhackl.Add(baseNetworkable as Door);
                            }
                            if (baseNetworkable is OreHotSpot && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.orehotspot != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as OreHotSpot))
                            {
                                Entities.orehotspot.Add(baseNetworkable as OreHotSpot);
                            }
                            if (baseNetworkable is Keycard && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.key != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Keycard))
                            {
                                Entities.key.Add(baseNetworkable as Keycard);
                            }
                            if (baseNetworkable is Jackhammer && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.key != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Jackhammer))
                            {
                                Entities.hammertime.Add(baseNetworkable as Jackhammer);
                            }
                            if (baseNetworkable is EasterBasket && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.eggs1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as EasterBasket))
                            {
                                Entities.eggs1.Add(baseNetworkable as EasterBasket);
                            }
                            if (baseNetworkable is MiniCopter && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.testing1 != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as MiniCopter))
                            {
                                Entities.testing1.Add(baseNetworkable as MiniCopter);
                            }
                            if (baseNetworkable is Planner && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.niggers != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as Planner))
                            {
                                Entities.niggers.Add(baseNetworkable as Planner);
                            }
                            if (baseNetworkable is CollectableEasterEgg && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.eggs != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as CollectableEasterEgg))
                            {
                                Entities.eggs.Add(baseNetworkable as CollectableEasterEgg);
                            }
                            if (baseNetworkable is global::HotAirBalloon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baloon != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as global::HotAirBalloon))
                            {
                                Entities.baloon.Add(baseNetworkable as global::HotAirBalloon);
                            }
                            if (baseNetworkable is BaseLiquidVessel && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.baseliquid != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as BaseLiquidVessel))
                            {
                                Entities.baseliquid.Add(baseNetworkable as BaseLiquidVessel);
                            }
                            if (baseNetworkable != null && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.plan1 != null)
                            {
                                Entities.plan1.Add(baseNetworkable);
                            }
                            if (baseNetworkable is BuildingPrivlidge && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.tcshit != null)
                            {
                                Entities.tcshit.Add(baseNetworkable as BuildingPrivlidge);
                            }
                            if (baseNetworkable is global::AutoTurret && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.autoturretsss != null)
                            {
                                Entities.autoturretsss.Add(baseNetworkable as global::AutoTurret);
                            }
                            if (baseNetworkable is FlintStrikeWeapon && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.eokt != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as FlintStrikeWeapon))
                            {
                                Entities.eokt.Add(baseNetworkable as FlintStrikeWeapon);
                            }
                            if (baseNetworkable is TreeMarker && Entities.< GetEntities > d__1.smethod_1(baseNetworkable, null) && Entities.treemarkerr != null && Entities.< GetEntities > d__1.smethod_2(baseNetworkable as TreeMarker))
                            {
                                Entities.treemarkerr.Add(baseNetworkable as TreeMarker);
                            }
                            ResourceEntity oreandtrees;
                            if (Entities.< GetEntities > d__1.smethod_1(oreandtrees = (baseNetworkable as ResourceEntity), null) && Entities.< GetEntities > d__1.smethod_1(oreandtrees, null) && Entities.< GetEntities > d__1.smethod_2(oreandtrees))
                            {
                                Entities.oreandtrees.Add(oreandtrees);
                            }
                            global::LootableCorpse lootableCorpse;
                            if (Entities.< GetEntities > d__1.smethod_1(lootableCorpse = (baseNetworkable as global::LootableCorpse), null) && Entities.< GetEntities > d__1.smethod_1(lootableCorpse, null) && Entities.< GetEntities > d__1.smethod_2(lootableCorpse))
                            {
                                Entities.corpses.Add(lootableCorpse);
                            }
                            global::SleepingBag sleepingBag;
                            if (Entities.< GetEntities > d__1.smethod_1(sleepingBag = (baseNetworkable as global::SleepingBag), null) && Entities.< GetEntities > d__1.smethod_1(sleepingBag, null) && Entities.< GetEntities > d__1.smethod_2(sleepingBag))
                            {
                                Entities.sleepingBags.Add(sleepingBag);
                            }
                            global::CodeLock door;
                            if (Entities.< GetEntities > d__1.smethod_1(door = (baseNetworkable as global::CodeLock), null) && Entities.< GetEntities > d__1.smethod_1(door, null) && Entities.< GetEntities > d__1.smethod_2(door))
                            {
                                Entities.door.Add(door);
                            }
                            global::WorldItem worldItem;
                            if (Entities.< GetEntities > d__1.smethod_1(worldItem = (baseNetworkable as global::WorldItem), null) && Entities.< GetEntities > d__1.smethod_1(worldItem, null) && Entities.< GetEntities > d__1.smethod_2(worldItem))
                            {
                                Entities.droppedItems.Add(worldItem);
                            }
                            oreandtrees     = null;
                            lootableCorpse  = null;
                            sleepingBag     = null;
                            door            = null;
                            worldItem       = null;
                            baseNetworkable = null;
                        }
                    }
                    finally
                    {
                        if (enumerator != null)
                        {
                            Entities.< GetEntities > d__1.smethod_7(enumerator);
                        }
                    }
                    enumerator = null;
                }
                yield return(Entities.< GetEntities > d__1.smethod_8(0.5f));
            }while (num == 1);
            yield break;
        }
Esempio n. 3
0
 // Token: 0x06000179 RID: 377 RVA: 0x00004407 File Offset: 0x00002607
 static string smethod_9(global::BaseNetworkable baseNetworkable_0)
 {
     return(baseNetworkable_0.ShortPrefabName);
 }