Esempio n. 1
0
 /// <summary>
 /// CreateProposal is called by MMFs that wish to write their results to
 /// a proposed MatchObject, that can be sent out the Backend API once it has
 /// been approved (by default, by the evaluator process).
 ///  - adds all players in all Rosters to the proposed player ignore list
 ///  - writes the proposed match to the provided key
 ///  - adds that key to the list of proposals to be considered
 /// INPUT:
 ///  * TO RETURN A MATCHOBJECT AFTER A SUCCESSFUL MMF RUN
 ///    To create a match MatchObject message with these fields populated:
 ///      - id, set to the value of the MMF_PROPOSAL_ID env var
 ///      - properties
 ///      - error.  You must explicitly set this to an empty string if your MMF
 ///      - roster, with the playerIDs filled in the 'players' repeated field.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 ///        was successful.
 ///  * TO RETURN AN ERROR
 ///    To report a failure or error, send a MatchObject message with these
 ///    these fields populated:
 ///      - id, set to the value of the MMF_ERROR_ID env var.
 ///      - error, set to a string value describing the error your MMF encountered.
 ///      - [optional] properties, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] rosters, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 /// OUTPUT: a Result message with a boolean success value and an error string
 /// if an error was encountered
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Api.CreateProposalResponse> CreateProposalAsync(global::Api.CreateProposalRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_CreateProposal, null, options, request));
 }
Esempio n. 2
0
 /// <summary>
 /// CreateProposal is called by MMFs that wish to write their results to
 /// a proposed MatchObject, that can be sent out the Backend API once it has
 /// been approved (by default, by the evaluator process).
 ///  - adds all players in all Rosters to the proposed player ignore list
 ///  - writes the proposed match to the provided key
 ///  - adds that key to the list of proposals to be considered
 /// INPUT:
 ///  * TO RETURN A MATCHOBJECT AFTER A SUCCESSFUL MMF RUN
 ///    To create a match MatchObject message with these fields populated:
 ///      - id, set to the value of the MMF_PROPOSAL_ID env var
 ///      - properties
 ///      - error.  You must explicitly set this to an empty string if your MMF
 ///      - roster, with the playerIDs filled in the 'players' repeated field.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 ///        was successful.
 ///  * TO RETURN AN ERROR
 ///    To report a failure or error, send a MatchObject message with these
 ///    these fields populated:
 ///      - id, set to the value of the MMF_ERROR_ID env var.
 ///      - error, set to a string value describing the error your MMF encountered.
 ///      - [optional] properties, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] rosters, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 /// OUTPUT: a Result message with a boolean success value and an error string
 /// if an error was encountered
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The response received from the server.</returns>
 public virtual global::Api.CreateProposalResponse CreateProposal(global::Api.CreateProposalRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_CreateProposal, null, options, request));
 }
Esempio n. 3
0
 /// <summary>
 /// CreateProposal is called by MMFs that wish to write their results to
 /// a proposed MatchObject, that can be sent out the Backend API once it has
 /// been approved (by default, by the evaluator process).
 ///  - adds all players in all Rosters to the proposed player ignore list
 ///  - writes the proposed match to the provided key
 ///  - adds that key to the list of proposals to be considered
 /// INPUT:
 ///  * TO RETURN A MATCHOBJECT AFTER A SUCCESSFUL MMF RUN
 ///    To create a match MatchObject message with these fields populated:
 ///      - id, set to the value of the MMF_PROPOSAL_ID env var
 ///      - properties
 ///      - error.  You must explicitly set this to an empty string if your MMF
 ///      - roster, with the playerIDs filled in the 'players' repeated field.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 ///        was successful.
 ///  * TO RETURN AN ERROR
 ///    To report a failure or error, send a MatchObject message with these
 ///    these fields populated:
 ///      - id, set to the value of the MMF_ERROR_ID env var.
 ///      - error, set to a string value describing the error your MMF encountered.
 ///      - [optional] properties, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] rosters, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 /// OUTPUT: a Result message with a boolean success value and an error string
 /// if an error was encountered
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
 /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
 /// <param name="cancellationToken">An optional token for canceling the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Api.CreateProposalResponse> CreateProposalAsync(global::Api.CreateProposalRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(CreateProposalAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Esempio n. 4
0
 /// <summary>
 /// CreateProposal is called by MMFs that wish to write their results to
 /// a proposed MatchObject, that can be sent out the Backend API once it has
 /// been approved (by default, by the evaluator process).
 ///  - adds all players in all Rosters to the proposed player ignore list
 ///  - writes the proposed match to the provided key
 ///  - adds that key to the list of proposals to be considered
 /// INPUT:
 ///  * TO RETURN A MATCHOBJECT AFTER A SUCCESSFUL MMF RUN
 ///    To create a match MatchObject message with these fields populated:
 ///      - id, set to the value of the MMF_PROPOSAL_ID env var
 ///      - properties
 ///      - error.  You must explicitly set this to an empty string if your MMF
 ///      - roster, with the playerIDs filled in the 'players' repeated field.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 ///        was successful.
 ///  * TO RETURN AN ERROR
 ///    To report a failure or error, send a MatchObject message with these
 ///    these fields populated:
 ///      - id, set to the value of the MMF_ERROR_ID env var.
 ///      - error, set to a string value describing the error your MMF encountered.
 ///      - [optional] properties, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] rosters, anything you put here is returned to the
 ///        backend along with your error.
 ///      - [optional] pools, set to the output from the 'GetPlayerPools' call,
 ///        will populate the pools with stats about how many players the filters
 ///        matched and how long the filters took to run, which will be sent out
 ///        the backend api along with your match results.
 /// OUTPUT: a Result message with a boolean success value and an error string
 /// if an error was encountered
 /// </summary>
 /// <param name="request">The request received from the client.</param>
 /// <param name="context">The context of the server-side call handler being invoked.</param>
 /// <returns>The response to send back to the client (wrapped by a task).</returns>
 public virtual global::System.Threading.Tasks.Task <global::Api.CreateProposalResponse> CreateProposal(global::Api.CreateProposalRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }