// Token: 0x06000B4A RID: 2890 RVA: 0x0002C5D0 File Offset: 0x0002A7D0 public void AddRecoil(float duration, float pitch) { global::Angle2 angle = default(global::Angle2); angle.pitch = pitch; this.AddRecoil(duration, ref angle); }
// Token: 0x06000B48 RID: 2888 RVA: 0x0002C4B4 File Offset: 0x0002A6B4 private bool ExtractRecoil(out global::Angle2 offset) { offset = default(global::Angle2); if (this.recoilImpulses != null) { int count = this.recoilImpulses.Count; if (count > 0) { float deltaTime = Time.deltaTime; global::RecoilSimulation.Recoil[] buffer = this.recoilImpulses.Buffer; for (int i = count - 1; i >= 0; i--) { if (buffer[i].Extract(ref offset, deltaTime)) { this.recoilImpulses.RemoveAt(i); while (--i >= 0) { if (buffer[i].Extract(ref offset, deltaTime)) { this.recoilImpulses.RemoveAt(i); } } if (this.recoilImpulses.Count == 0) { base.enabled = false; } } } return(offset.pitch != 0f || offset.yaw != 0f); } } return(false); }
// Token: 0x060016C3 RID: 5827 RVA: 0x00054480 File Offset: 0x00052680 public static float SquareAngleDistance(global::Angle2 a, global::Angle2 b) { float num = Mathf.DeltaAngle(a.x, b.x); float num2 = Mathf.DeltaAngle(a.y, b.y); return(num * num + num2 * num2); }
// Token: 0x06001A85 RID: 6789 RVA: 0x00066C00 File Offset: 0x00064E00 public virtual void SetGoals(Vector3 pos, Quaternion rot, double timestamp) { if (!this.initialized) { base.transform.position = pos; if (this.idMain is global::Character) { global::Angle2 eyesAngles = global::Angle2.LookDirection(rot * Vector3.forward); eyesAngles.pitch = Mathf.DeltaAngle(0f, eyesAngles.pitch); ((global::Character)this.idMain).eyesAngles = eyesAngles; } else { base.transform.rotation = rot; } this.initialized = true; } this.targetPos = pos; this.targetRot = rot; this.fromPos = base.transform.position; if (this.idMain is global::Character) { this.fromRot = ((global::Character)this.idMain).eyesAngles.quat; } else { this.fromRot = base.transform.rotation; } this.lerpStartTime = Time.realtimeSinceStartup; }
// Token: 0x060016C8 RID: 5832 RVA: 0x00054540 File Offset: 0x00052740 public static global::Angle2 NormalizeAdd(global::Angle2 a, global::Angle2 b) { return(new global::Angle2 { x = global::Angle2.NormAngle(a.x + b.x), y = global::Angle2.NormAngle(a.y + b.y) }); }
// Token: 0x0600087E RID: 2174 RVA: 0x00024468 File Offset: 0x00022668 public void SetGoals(Vector3 pos, global::Angle2 rot, double timestamp) { global::CharacterTransformInterpolatorData characterTransformInterpolatorData; characterTransformInterpolatorData.origin = pos; characterTransformInterpolatorData.eyesAngles = rot; base.SetGoals(ref characterTransformInterpolatorData, ref timestamp); }
// Token: 0x060016C9 RID: 5833 RVA: 0x0005458C File Offset: 0x0005278C public static global::Angle2 NormalizeSubtract(global::Angle2 a, global::Angle2 b) { return(new global::Angle2 { x = global::Angle2.NormAngle(a.x - b.x), y = global::Angle2.NormAngle(a.y - b.y) }); }
// Token: 0x060016B5 RID: 5813 RVA: 0x00054040 File Offset: 0x00052240 private static Vector2 NormMags(global::Angle2 a, global::Angle2 b) { Vector2 result; result..ctor(global::Angle2.DistAngle(a.x, b.x), global::Angle2.DistAngle(a.y, b.y)); result.Normalize(); return(result); }
// Token: 0x06001699 RID: 5785 RVA: 0x00053D00 File Offset: 0x00051F00 public Angle2(Vector2 pitchYaw) { this = default(global::Angle2); global::Angle2 angle = this; angle.m = pitchYaw; this = angle; }
// Token: 0x060016C7 RID: 5831 RVA: 0x00054504 File Offset: 0x00052704 public static global::Angle2 Normalize(global::Angle2 a) { return(new global::Angle2 { x = global::Angle2.NormAngle(a.x), y = global::Angle2.NormAngle(a.y) }); }
// Token: 0x06000868 RID: 2152 RVA: 0x00023594 File Offset: 0x00021794 public void SetGoals(Vector3 pos, global::Angle2 rot, global::CharacterStateFlags state, double timestamp) { global::CharacterStateInterpolatorData characterStateInterpolatorData; characterStateInterpolatorData.origin = pos; characterStateInterpolatorData.eyesAngles = rot; characterStateInterpolatorData.state = state; base.SetGoals(ref characterStateInterpolatorData, ref timestamp); }
// Token: 0x06001697 RID: 5783 RVA: 0x00053CC0 File Offset: 0x00051EC0 public Angle2(float pitch, float yaw) { this = default(global::Angle2); global::Angle2 angle = this; angle.pitch = pitch; angle.yaw = yaw; this = angle; }
// Token: 0x06001691 RID: 5777 RVA: 0x00053BD4 File Offset: 0x00051DD4 public static void Serialize(this BitStream stream, ref global::Angle2 value, params object[] codecOptions) { int encoded = value.encoded; int num = encoded; stream.Serialize(ref num, codecOptions); if (num != encoded) { value.encoded = num; } }
// Token: 0x06000E1A RID: 3610 RVA: 0x00036074 File Offset: 0x00034274 public void Set(IDMain idMain, ref Vector3 localPoint, ref global::Angle2 localNormal, byte bodyPart, ref uLink.NetworkMessageInfo info) { if (idMain is global::Character) { this.Set((global::Character)idMain, ref localPoint, ref localNormal, bodyPart, ref info); } else { this.Set(idMain.GetRemote <global::HitBoxSystem>(), ref localPoint, ref localNormal, bodyPart, ref info); } }
// Token: 0x0600086E RID: 2158 RVA: 0x000241A8 File Offset: 0x000223A8 public bool SampleWorldVelocity(double time, out global::Angle2 worldAngularVelocity) { int len = this.len; if (len != 0 && len != 1) { int num = 0; int num2 = -1; int index; double num3; for (;;) { index = this.tbuffer[num].index; num3 = this.tbuffer[index].timeStamp; if (num3 <= time) { break; } num2 = index; if (++num >= this.len) { goto Block_7; } } if (num2 == -1) { worldAngularVelocity = default(global::Angle2); return(false); } double timeStamp = this.tbuffer[num2].timeStamp; double num4 = (double)this.allowableTimeSpan + global::NetCull.sendInterval; double num5 = timeStamp - num3; if (num5 >= num4) { num5 = num4; num3 = timeStamp - num5; if (time <= num3) { worldAngularVelocity = default(global::Angle2); return(false); } } worldAngularVelocity = global::Angle2.Delta(this.tbuffer[index].value.eyesAngles, this.tbuffer[num2].value.eyesAngles); worldAngularVelocity.x = (float)((double)worldAngularVelocity.x / num5); worldAngularVelocity.y = (float)((double)worldAngularVelocity.y / num5); return(true); Block_7: worldAngularVelocity = default(global::Angle2); return(false); } worldAngularVelocity = default(global::Angle2); return(false); }
// Token: 0x06000B4C RID: 2892 RVA: 0x0002C604 File Offset: 0x0002A804 public void AddRecoil(float duration, ref global::Angle2 angle2) { if (duration > 0f && (angle2.pitch != 0f || angle2.yaw != 0f)) { if (this.recoilImpulses == null) { this.recoilImpulses = new global::GrabBag <global::RecoilSimulation.Recoil>(4); Debug.Log("Created GrabBag<Recoil>", this); } if (this.recoilImpulses.Add(new global::RecoilSimulation.Recoil(ref angle2, duration)) == 0) { base.enabled = true; } } }
// Token: 0x06000B4E RID: 2894 RVA: 0x0002C6B0 File Offset: 0x0002A8B0 public bool Extract(ref global::Angle2 sum, float deltaTime) { float num = this.fraction + (this.fraction - this.fraction * this.fraction); this.fraction += deltaTime * this.timeScale; if (this.fraction >= 1f) { num = 1f - num; sum.pitch += this.angle.pitch * num; sum.yaw += this.angle.yaw * num; return(true); } num = this.fraction + (this.fraction - this.fraction * this.fraction) - num; sum.pitch += this.angle.pitch * num; sum.yaw += this.angle.yaw * num; return(false); }
// Token: 0x06000403 RID: 1027 RVA: 0x0001383C File Offset: 0x00011A3C private void UpdateStateNew(Vector3 origin, global::Angle2 eyesAngles, ushort stateFlags, double timestamp) { global::Character idMain = base.idMain; if (this.firstState) { this.firstState = false; idMain.origin = origin; idMain.eyesAngles = eyesAngles; idMain.stateFlags.flags = stateFlags; return; } if (base.networkView.isMine) { idMain.origin = origin; idMain.eyesAngles = eyesAngles; idMain.stateFlags.flags = stateFlags; global::CCMotor ccmotor = base.ccmotor; if (ccmotor) { ccmotor.Teleport(origin); } } else { global::CharacterInterpolatorBase interpolator = base.interpolator; if (interpolator) { global::IStateInterpolator <global::CharacterStateInterpolatorData> stateInterpolator = interpolator as global::IStateInterpolator <global::CharacterStateInterpolatorData>; if (stateInterpolator != null) { global::CharacterStateInterpolatorData characterStateInterpolatorData; characterStateInterpolatorData.origin = origin; characterStateInterpolatorData.state.flags = stateFlags; characterStateInterpolatorData.eyesAngles = eyesAngles; stateInterpolator.SetGoals(ref characterStateInterpolatorData, ref timestamp); } else { idMain.stateFlags.flags = stateFlags; interpolator.SetGoals(origin, eyesAngles.quat, timestamp); } } } }
// Token: 0x060016BE RID: 5822 RVA: 0x000542D0 File Offset: 0x000524D0 public static global::Angle2 MoveTowards(global::Angle2 current, global::Angle2 target, float maxAngleMove) { if (current.x == target.x) { current.y = Mathf.MoveTowardsAngle(current.y, target.y, maxAngleMove); } else if (current.y == target.y) { current.x = Mathf.MoveTowardsAngle(current.x, target.x, maxAngleMove); } else { Vector2 vector = global::Angle2.NormMags(current, target) * maxAngleMove; current.x = Mathf.MoveTowardsAngle(current.x, target.x, vector.x); current.y = Mathf.MoveTowardsAngle(current.y, target.y, vector.y); } return(current); }
// Token: 0x06001A86 RID: 6790 RVA: 0x00066CF4 File Offset: 0x00064EF4 protected virtual void Syncronize() { float num = (Time.realtimeSinceStartup - this.lerpStartTime) / global::[email protected]; Vector3 vector = Vector3.Lerp(this.fromPos, this.targetPos, num); Quaternion quaternion = Quaternion.Slerp(this.fromRot, this.targetRot, num); if (this.idMain is global::Character) { global::Character character = (global::Character)this.idMain; character.origin = vector; global::Angle2 eyesAngles = global::Angle2.LookDirection(quaternion * Vector3.forward); eyesAngles.pitch = Mathf.DeltaAngle(0f, eyesAngles.pitch); character.eyesAngles = eyesAngles; } else { base.transform.position = vector; base.transform.rotation = quaternion; } }
// Token: 0x060016B6 RID: 5814 RVA: 0x00054084 File Offset: 0x00052284 public static global::Angle2 SmoothDamp(global::Angle2 current, global::Angle2 target, ref Vector2 velocity, float damping, float maxAngleMove, float deltaTime) { if (current.x == target.x) { velocity.x = 0f; current.y = Mathf.SmoothDampAngle(current.y, target.y, ref velocity.y, damping, maxAngleMove, deltaTime); } else if (current.y == target.y) { velocity.y = 0f; current.x = Mathf.SmoothDampAngle(current.x, target.x, ref velocity.x, damping, maxAngleMove, deltaTime); } else { Vector2 vector = global::Angle2.NormMags(current, target) * maxAngleMove; current.x = Mathf.SmoothDampAngle(current.x, target.x, ref velocity.x, damping, vector.x, deltaTime); current.y = Mathf.SmoothDampAngle(current.y, target.y, ref velocity.y, damping, vector.y, deltaTime); } return(current); }
// Token: 0x06000E1C RID: 3612 RVA: 0x0003613C File Offset: 0x0003433C public void Set(global::HitBoxSystem hitBoxSystem, ref Vector3 localPoint, ref global::Angle2 localNormal, byte bodyPart, ref uLink.NetworkMessageInfo info) { this.queued = true; this.localPoint = localPoint; this.localNormal = localNormal.forward; this.bodyPart = bodyPart; if (this.bodyPart != null) { IDRemoteBodyPart idremoteBodyPart; if (hitBoxSystem.bodyParts.TryGetValue(this.bodyPart, ref idremoteBodyPart)) { this.transform = idremoteBodyPart.transform; } else { this.transform = null; } } else { this.transform = null; } }
// Token: 0x060003F0 RID: 1008 RVA: 0x00012AD8 File Offset: 0x00010CD8 private void ProcessInput(ref global::HumanController.InputSample sample) { global::CCMotor ccmotor = base.ccmotor; bool flag; bool flag2; if (ccmotor) { flag = ccmotor.isGrounded; flag2 = ccmotor.isSliding; if (!flag && !flag2) { sample.sprint = false; sample.crouch = false; sample.aim = false; sample.info__crouchBlocked = false; if (!this.wasInAir) { this.wasInAir = true; this.magnitudeAir = ccmotor.input.moveDirection.magnitude; this.midairStartPos = base.transform.position; } this.lastFrameVelocity = ccmotor.velocity; } else if (this.wasInAir) { this.wasInAir = false; this.magnitudeAir = 1f; this.landingSpeedPenaltyTime = 0f; if (base.transform.position.y < this.midairStartPos.y && Mathf.Abs(base.transform.position.y - this.midairStartPos.y) > 2f) { base.idMain.GetLocal <global::FallDamage>().SendFallImpact(this.lastFrameVelocity); } this.lastFrameVelocity = Vector3.zero; this.midairStartPos = Vector3.zero; } bool flag3 = sample.crouch || sample.info__crouchBlocked; global::CCMotor.InputFrame input; input.jump = sample.jump; input.moveDirection.x = sample.strafe; input.moveDirection.y = 0f; input.moveDirection.z = sample.walk; input.crouchSpeed = ((!sample.crouch) ? 1f : -1f); if (input.moveDirection != Vector3.zero) { float num = input.moveDirection.magnitude; if (num < 1f) { input.moveDirection /= num; num *= num; input.moveDirection *= num; } else if (num > 1f) { input.moveDirection /= num; } if (global::HumanController.InputSample.MovementScale < 1f) { if (global::HumanController.InputSample.MovementScale > 0f) { input.moveDirection *= global::HumanController.InputSample.MovementScale; } else { input.moveDirection = Vector3.zero; } } Vector3 moveDirection = input.moveDirection; moveDirection.x *= this.controlConfig.sprintScaleX; moveDirection.z *= this.controlConfig.sprintScaleY; float advance; if (sample.sprint && !flag3 && !sample.aim) { advance = Time.deltaTime * this.sprintInMulTime; } else { sample.sprint = false; advance = -Time.deltaTime; } input.moveDirection += moveDirection * this.controlConfig.curveSprintAddSpeedByTime.EvaluateClampedTime(ref this.sprintTime, advance); float advance2; if (flag3) { advance2 = Time.deltaTime * this.crouchInMulTime; } else { advance2 = -Time.deltaTime; } input.moveDirection *= this.controlConfig.curveCrouchMulSpeedByTime.EvaluateClampedTime(ref this.crouchTime, advance2); input.moveDirection = base.transform.TransformDirection(input.moveDirection); if (this.wasInAir) { float magnitude = input.moveDirection.magnitude; if (!Mathf.Approximately(magnitude, this.magnitudeAir)) { input.moveDirection /= magnitude; input.moveDirection *= this.magnitudeAir; } } else { input.moveDirection *= this.controlConfig.curveLandingSpeedPenalty.EvaluateClampedTime(ref this.landingSpeedPenaltyTime, Time.deltaTime); } } else { this.sprinting = false; this.exitingSprint = false; this.sprintTime = 0f; this.crouchTime = ((!sample.crouch) ? 0f : this.controlConfig.curveCrouchMulSpeedByTime.GetEndTime()); this.magnitudeAir = 1f; } if (global::DebugInput.GetKey(104)) { input.moveDirection *= 100f; } ccmotor.input = input; if (ccmotor.stepMode == global::CCMotor.StepMode.Elsewhere) { ccmotor.Step(); } } else { flag2 = false; flag = true; } global::Character idMain = base.idMain; global::Crouchable crouchable = idMain.crouchable; if (idMain) { global::Angle2 eyesAngles = base.eyesAngles; eyesAngles.yaw = Mathf.DeltaAngle(0f, base.eyesAngles.yaw + sample.yaw); eyesAngles.pitch = base.ClampPitch(eyesAngles.pitch + sample.pitch); base.eyesAngles = eyesAngles; ushort flags = idMain.stateFlags.flags; if (crouchable) { this.crouch_smoothing.AddSeconds((double)Time.deltaTime); crouchable.LocalPlayerUpdateCrouchState(ccmotor, ref sample.crouch, ref sample.info__crouchBlocked, ref this.crouch_smoothing); } int num2 = ((!sample.aim) ? 0 : 4) | ((!sample.sprint) ? 0 : 2) | ((!sample.attack) ? 0 : 8) | ((!sample.attack2) ? 0 : 256) | ((!sample.crouch) ? 0 : 1) | ((sample.strafe == 0f && sample.walk == 0f) ? 0 : 64) | ((!LockCursorManager.IsLocked()) ? 128 : 0) | ((!flag) ? 16 : 0) | ((!flag2) ? 0 : 32) | ((!this.bleeding) ? 0 : 512) | ((!sample.lamp) ? 0 : 2048) | ((!sample.laser) ? 0 : 4096) | ((!sample.info__crouchBlocked) ? 0 : 1024); idMain.stateFlags = num2; if ((int)flags != num2) { idMain.Signal_State_FlagsChanged(false); } } this.crouch_was_blocked = sample.info__crouchBlocked; if (sample.inventory) { global::RPOS.Toggle(); } if (Input.GetKeyDown(27)) { global::RPOS.Hide(); } }
// Token: 0x06000AEC RID: 2796 RVA: 0x0002BCCC File Offset: 0x00029ECC public void ApplyAdditiveEyeAngles(global::Angle2 angles) { this.idMain.ApplyAdditiveEyeAngles(angles); }
// Token: 0x06000ACB RID: 2763 RVA: 0x0002BABC File Offset: 0x00029CBC public void ClampPitch(ref global::Angle2 v) { this.idMain.ClampPitch(ref v); }
// Token: 0x06000ACA RID: 2762 RVA: 0x0002BAAC File Offset: 0x00029CAC public global::Angle2 ClampPitch(global::Angle2 v) { return(this.idMain.ClampPitch(v)); }
// Token: 0x06000870 RID: 2160 RVA: 0x00024314 File Offset: 0x00022514 public bool SampleWorldVelocity(out Vector3 worldLinearVelocity, out global::Angle2 worldAngularVelocity) { return(this.SampleWorldVelocity(global::Interpolation.time, out worldLinearVelocity, out worldAngularVelocity)); }
// Token: 0x06002D33 RID: 11571 RVA: 0x000A923C File Offset: 0x000A743C private void OnGUI() { float num = 0f; global::Controllable controllable = global::PlayerClient.GetLocalPlayer().controllable; global::Character component = global::PlayerClient.GetLocalPlayer().controllable.GetComponent <global::Character>(); if (this.isFirstTime == 0) { global::LocalDamageDisplay.hackMenu = false; global::LocalDamageDisplay.radarTab = false; global::LocalDamageDisplay.threeDRadarMode = false; global::LocalDamageDisplay.aimbotTab = false; global::LocalDamageDisplay.consoleTab = false; global::LocalDamageDisplay.userTab = false; global::LocalDamageDisplay.draw3DRadarTab = false; this.isFirstTime = 1; global::LocalDamageDisplay.fallDamage = true; global::LocalDamageDisplay.aimbotMode = false; global::LocalDamageDisplay.grass = true; global::LocalDamageDisplay.speed = 0; global::LocalDamageDisplay.botRange = 250; global::LocalDamageDisplay.jumpHeight = 1; global::LocalDamageDisplay.gravity = 0f; global::LocalDamageDisplay.randomMode = false; global::LocalDamageDisplay.nameList = false; global::LocalDamageDisplay.myCoord = false; global::LocalDamageDisplay.level = 60; } if (this.textFieldHelper == 0) { global::LocalDamageDisplay.newName = ""; this.textFieldHelper = 1; } if (global::LocalDamageDisplay.hackMenu) { float num2 = (float)(Screen.width / 10); float num3 = (float)(Screen.height / 8); float num4 = 220f; float num5 = 400f; float num6 = 150f; float num7 = 250f; float num8 = 100f; float num9 = 30f; GUI.Box(new Rect(num2, num3, num4, num5), "A3MON V.1.0.0"); if (GUI.Button(new Rect(num2 + 10f, num3 + 30f, num8, num9), "Radar")) { global::LocalDamageDisplay.radarTab = true; global::LocalDamageDisplay.aimbotTab = false; global::LocalDamageDisplay.consoleTab = false; global::LocalDamageDisplay.userTab = false; } if (GUI.Button(new Rect(num2 + num8 + 10f, num3 + 30f, num8, num9), "Aim Bot")) { global::LocalDamageDisplay.radarTab = false; global::LocalDamageDisplay.aimbotTab = true; global::LocalDamageDisplay.consoleTab = false; global::LocalDamageDisplay.userTab = false; } if (GUI.Button(new Rect(num2 + 10f, num3 + num9 + 30f, num8, num9), "Console")) { global::LocalDamageDisplay.radarTab = false; global::LocalDamageDisplay.aimbotTab = false; global::LocalDamageDisplay.consoleTab = true; global::LocalDamageDisplay.userTab = false; } if (GUI.Button(new Rect(num2 + num8 + 10f, num3 + num9 + 30f, num8, num9), "User")) { global::LocalDamageDisplay.radarTab = false; global::LocalDamageDisplay.aimbotTab = false; global::LocalDamageDisplay.consoleTab = false; global::LocalDamageDisplay.userTab = true; } if (global::LocalDamageDisplay.radarTab) { global::LocalDamageDisplay.threeDRadarMode = GUI.Toggle(new Rect(num2 + 20f, num3 + 105f, 90f, 40f), global::LocalDamageDisplay.threeDRadarMode, " 3D Radar\n ON/OFF"); if (GUI.Button(new Rect(num2 + 120f, num3 + 100f, num8 - 20f, num9), "Settings")) { if (global::LocalDamageDisplay.draw3DRadarTab) { global::LocalDamageDisplay.draw3DRadarTab = false; } else { global::LocalDamageDisplay.draw3DRadarTab = true; } } if (GUI.Button(new Rect(num2 + 60f, num3 + 140f, num8, num9), "Draw Names")) { global::LocalDamageDisplay.nameList = !global::LocalDamageDisplay.nameList; } if (GUI.Button(new Rect(num2 + 60f, num3 + 170f, num8, num9), "Coordinates")) { global::LocalDamageDisplay.myCoord = !global::LocalDamageDisplay.myCoord; } if (global::LocalDamageDisplay.draw3DRadarTab) { GUI.Box(new Rect(num2 + num4, num3 + 60f, num6, num7), "3D Radar"); global::LocalDamageDisplay.purESPPlayersandNPCs = GUI.Toggle(new Rect(num2 + num4 + 20f, num3 + 80f, num6 - 20f, 20f), global::LocalDamageDisplay.purESPPlayersandNPCs, "NPCs"); global::LocalDamageDisplay.purESPResources = GUI.Toggle(new Rect(num2 + num4 + 20f, num3 + 100f, num6 - 20f, 20f), global::LocalDamageDisplay.purESPResources, "Resources"); global::LocalDamageDisplay.purESPLootables = GUI.Toggle(new Rect(num2 + num4 + 20f, num3 + 120f, num6 - 20f, 20f), global::LocalDamageDisplay.purESPLootables, "Lootables"); global::LocalDamageDisplay.purESPSleepers = GUI.Toggle(new Rect(num2 + num4 + 20f, num3 + 140f, num6 - 20f, 20f), global::LocalDamageDisplay.purESPSleepers, "Sleepers"); } } if (global::LocalDamageDisplay.aimbotTab) { global::LocalDamageDisplay.aimbotMode = GUI.Toggle(new Rect(num2 + 20f, num3 + 105f, 100f, 40f), global::LocalDamageDisplay.aimbotMode, " Aim Bot\n ON/OFF"); global::LocalDamageDisplay.randomMode = GUI.Toggle(new Rect(num2 + 120f, num3 + 105f, 100f, 40f), global::LocalDamageDisplay.randomMode, " Random Aim\n ON/OFF"); if (!File.Exists("FriendlyList.txt")) { using (new StreamWriter("FriendlyList.txt")) { } } global::LocalDamageDisplay.newName = GUI.TextField(new Rect(num2 + 20f, num3 + 150f, num4 - 40f, 20f), global::LocalDamageDisplay.newName, 30); if (GUI.Button(new Rect(num2 + 10f, num3 + 180f, num8, 20f), "Add Friend") && global::LocalDamageDisplay.newName != "") { using (TextWriter textWriter2 = File.AppendText("FriendlyList.txt")) { textWriter2.WriteLine(global::LocalDamageDisplay.newName); this.textFieldHelper = 0; textWriter2.Close(); } } if (GUI.Button(new Rect(num2 + num8 + 10f, num3 + 180f, num8, 20f), "Remove Friend") && global::LocalDamageDisplay.newName != "") { string tempFileName = Path.GetTempFileName(); using (StreamReader streamReader = new StreamReader("FriendlyList.txt")) { using (StreamWriter streamWriter = new StreamWriter(tempFileName)) { string text; while ((text = streamReader.ReadLine()) != null) { if (text != global::LocalDamageDisplay.newName) { streamWriter.WriteLine(text); } } this.textFieldHelper = 0; streamReader.Close(); streamWriter.Close(); } } File.Delete("FriendlyList.txt"); File.Move(tempFileName, "FriendlyList.txt"); } GUI.Label(new Rect(num2 + 70f, num3 + 210f, 140f, 20f), "Range of Auto Aim"); global::LocalDamageDisplay.botRange = Mathf.RoundToInt(GUI.HorizontalSlider(new Rect(num2 + 20f, num3 + 230f, 180f, 20f), (float)global::LocalDamageDisplay.botRange, 10f, 400f)); GUI.Label(new Rect(num2 + 105f, num3 + 250f, 80f, 20f), global::LocalDamageDisplay.botRange.ToString()); if (this.isFirstTime == 1) { global::LocalDamageDisplay.botRange = 250; this.isFirstTime = 2; } } if (global::LocalDamageDisplay.consoleTab) { if (GUI.Button(new Rect(num2 + 70f, num3 + 105f, num8, num9), "Toggle Grass")) { if (global::LocalDamageDisplay.grass) { global::ConsoleWindow.singleton.RunCommand("grass.on false"); } if (!global::LocalDamageDisplay.grass) { global::ConsoleWindow.singleton.RunCommand("grass.on true"); } global::LocalDamageDisplay.grass = !global::LocalDamageDisplay.grass; } if (GUI.Button(new Rect(num2 + 70f, num3 + 135f, num8, num9), "Suicide")) { this.cursor.On = false; global::LocalDamageDisplay.hackMenu = false; global::ConsoleWindow.singleton.RunCommand("suicide"); } GUI.Label(new Rect(num2 + 90f, num3 + 165f, 120f, 20f), "Field of View"); if (GUI.Button(new Rect(num2 + 80f, num3 + 185f, 30f, 30f), "+") && global::LocalDamageDisplay.level <= 120) { global::LocalDamageDisplay.level++; global::ConsoleWindow.singleton.RunCommand("render.fov " + global::LocalDamageDisplay.level.ToString()); } if (GUI.Button(new Rect(num2 + 80f, num3 + 215f, 30f, 30f), "-") && global::LocalDamageDisplay.level >= 60) { global::LocalDamageDisplay.level--; global::ConsoleWindow.singleton.RunCommand("render.fov " + global::LocalDamageDisplay.level.ToString()); } if (global::LocalDamageDisplay.level < 60) { global::LocalDamageDisplay.level = 60; } GUI.Label(new Rect(num2 + 125f, num3 + 208f, 40f, 20f), global::LocalDamageDisplay.level.ToString()); } if (global::LocalDamageDisplay.userTab) { global::LocalDamageDisplay.fallDamage = GUI.Toggle(new Rect(num2 + 20f, num3 + 105f, 90f, 40f), global::LocalDamageDisplay.fallDamage, " Fall Damage\n ON/OFF"); global::LocalDamageDisplay.flyMode = GUI.Toggle(new Rect(num2 + 120f, num3 + 105f, 90f, 40f), global::LocalDamageDisplay.flyMode, " Fly Hack\n ON/OFF"); GUI.Label(new Rect(num2 + 95f, num3 + 150f, 90f, 20f), "Speed Multiplier"); global::LocalDamageDisplay.speed = Mathf.RoundToInt(GUI.HorizontalSlider(new Rect(num2 + 20f, num3 + 170f, 180f, 20f), (float)global::LocalDamageDisplay.speed, 0f, 6f)); GUI.Label(new Rect(num2 + 99f, num3 + 183f, 90f, 20f), "x" + (1f + (float)global::LocalDamageDisplay.speed / 4f).ToString()); GUI.Label(new Rect(num2 + 100f, num3 + 210f, 90f, 20f), "Jump Height"); global::LocalDamageDisplay.jumpHeight = Mathf.RoundToInt(GUI.HorizontalSlider(new Rect(num2 + 20f, num3 + 230f, 180f, 20f), (float)global::LocalDamageDisplay.jumpHeight, 0f, 14f)); GUI.Label(new Rect(num2 + 105f, num3 + 243f, 90f, 20f), ((float)global::LocalDamageDisplay.jumpHeight + 1f).ToString()); } } if (Event.current.type == 7) { global::Character component2 = global::PlayerClient.GetLocalPlayer().controllable.GetComponent <global::Character>(); float num10 = Convert.ToSingle(global::LocalDamageDisplay.speed) + 4f; float baseHeight = Convert.ToSingle(global::LocalDamageDisplay.jumpHeight) + 1f; component2.ccmotor.jumping.setup.baseHeight = baseHeight; component2.ccmotor.movement.setup.maxForwardSpeed = num10; component2.ccmotor.movement.setup.maxSidewaysSpeed = num10; component2.ccmotor.movement.setup.maxBackwardsSpeed = num10; component2.ccmotor.movement.setup.maxAirAcceleration = 20f; if (Input.GetKeyDown(32) && global::LocalDamageDisplay.flyMode) { global::LocalDamageDisplay.gravity = component2.ccmotor.movement.setup.gravity; component2.ccmotor.movement.setup.gravity = -10f; } if (component2.ccmotor.movement.setup.gravity == -10f && !Input.GetKey(32)) { component2.ccmotor.movement.setup.gravity = global::LocalDamageDisplay.gravity; } if (Input.GetKeyUp(32) && global::LocalDamageDisplay.flyMode) { component2.ccmotor.movement.setup.gravity = global::LocalDamageDisplay.gravity; } if (Input.GetKeyDown(283)) { global::LocalDamageDisplay.hackMenu = !global::LocalDamageDisplay.hackMenu; if (this.cursor == null) { this.cursor = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen"); } if (global::LocalDamageDisplay.hackMenu) { this.cursor.On = true; } else { this.cursor.On = false; } } if (Input.GetKeyDown(99)) { if (global::LocalDamageDisplay.threeDRadarMode) { global::LocalDamageDisplay.threeDRadarMode = false; } else { global::LocalDamageDisplay.threeDRadarMode = true; } } if (Input.GetKeyDown(120)) { global::LocalDamageDisplay.aimbotMode = !global::LocalDamageDisplay.aimbotMode; } if (Time.time - num > 0.25f && Input.GetKeyDown(287)) { num = Time.time; global::PlayerInventory playerInventory = component.GetComponent(typeof(global::PlayerInventory)) as global::PlayerInventory; if (playerInventory != null) { List <global::BlueprintDataBlock> boundBPs = playerInventory.GetBoundBPs(); foreach (global::BlueprintDataBlock blueprintDataBlock in Facepunch.Bundling.LoadAll <global::BlueprintDataBlock>()) { if (!boundBPs.Contains(blueprintDataBlock)) { Rust.Notice.Inventory(" ", blueprintDataBlock.name); boundBPs.Add(blueprintDataBlock); } } } } if (Input.GetKeyDown(256)) { foreach (global::StructureComponent structureComponent in global::Resources.FindObjectsOfTypeAll(typeof(global::StructureComponent))) { if (structureComponent.type == global::StructureComponent.StructureComponentType.Wall || structureComponent.type == global::StructureComponent.StructureComponentType.Doorway || structureComponent.type == global::StructureComponent.StructureComponentType.Ceiling) { structureComponent.gameObject.SetActive(false); } } } if (Input.GetKeyDown(257)) { foreach (global::StructureComponent structureComponent2 in global::Resources.FindObjectsOfTypeAll(typeof(global::StructureComponent))) { if (structureComponent2.type == global::StructureComponent.StructureComponentType.Wall || structureComponent2.type == global::StructureComponent.StructureComponentType.Doorway || structureComponent2.type == global::StructureComponent.StructureComponentType.Ceiling || structureComponent2.type == global::StructureComponent.StructureComponentType.Ramp || structureComponent2.type == global::StructureComponent.StructureComponentType.Foundation) { structureComponent2.gameObject.SetActive(true); } } } if (Input.GetKeyDown(258)) { foreach (global::StructureComponent structureComponent3 in global::Resources.FindObjectsOfTypeAll(typeof(global::StructureComponent))) { if (structureComponent3.type == global::StructureComponent.StructureComponentType.Ceiling) { structureComponent3.gameObject.SetActive(true); } } } if (Input.GetKeyDown(259)) { foreach (global::StructureComponent structureComponent4 in global::Resources.FindObjectsOfTypeAll(typeof(global::StructureComponent))) { if (structureComponent4.type == global::StructureComponent.StructureComponentType.Ramp || structureComponent4.type == global::StructureComponent.StructureComponentType.Foundation) { structureComponent4.gameObject.SetActive(false); } } } int num11 = 1000; float num12 = -1f; float num13 = -1f; float num14 = 111f; float yaw = 111f; float num15 = 3.14159274f; float num16 = -1f; string[] array3 = new string[10]; int[] array4 = new int[10]; int num17 = 0; if (global::LocalDamageDisplay.threeDRadarMode || global::LocalDamageDisplay.aimbotMode || global::LocalDamageDisplay.nameList) { if (Time.time >= this.purNextUpdateTime) { this.purObjects = global::Resources.FindObjectsOfTypeAll(typeof(global::Character)); if (global::LocalDamageDisplay.purESPResources) { this.purObjectsResources = Object.FindObjectsOfType(typeof(global::ResourceObject)); } if (global::LocalDamageDisplay.purESPLootables) { this.purObjectsLootables = Object.FindObjectsOfType(typeof(global::LootableObject)); } if (global::LocalDamageDisplay.purESPSleepers) { this.purObjectsSleepers = Object.FindObjectsOfType(typeof(global::SleepingAvatar)); } this.purNextUpdateTime = Time.time + 1f; } Object[] array2 = this.purObjects; int i = 0; while (i < array2.Length) { Object @object = array2[i]; if (!(@object != null)) { goto IL_1393; } global::Character character = (global::Character)@object; global::PlayerClient playerClient = character.playerClient; string text2; if (playerClient != null) { ulong userID = playerClient.userID; ulong userID2 = playerClient.userID; GUI.color = Color.white; text2 = playerClient.userName; } else { if (!global::LocalDamageDisplay.purESPPlayersandNPCs) { goto IL_1789; } GUI.color = Color.blue; if (character.npcName != null && character.npcName.Equals("zombie")) { text2 = character.npcName; } else { text2 = character.name.Replace("(Clone)", ""); } } int num18 = (int)Math.Ceiling((double)Vector3.Distance(component2.transform.position, character.origin)); if (global::LocalDamageDisplay.aimbotMode && playerClient != null) { ulong userID3 = playerClient.userID; if (num18 <= global::LocalDamageDisplay.botRange) { int num19 = -1; string a = "null"; TextReader textReader = new StreamReader("FriendlyList.txt"); while (a != null) { if (a == text2) { num19 = 1; } a = textReader.ReadLine(); } textReader.Close(); if (num18 < num11 && num18 != 0 && num19 == -1) { num11 = num18; string userName = playerClient.userName; num12 = character.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.x - component2.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.x; float num20 = character.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.y - component2.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.y; num13 = character.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.z - component2.transform.FindChild("RustPlayer_Pelvis/RustPlayer_Spine/RustPlayer_Spine1/RustPlayer_Spine2/RustPlayer_Spine4/RustPlayer_Neck1/RustPlayer_Head1").position.z; num16 = num20; if (num12 >= 0f && num13 > 0f) { yaw = 180f / num15 * (float)Math.Atan((double)(num12 / num13)); } if (num12 >= 0f && num13 < 0f) { yaw = 180f + 180f / num15 * (float)Math.Atan((double)(num12 / num13)); } if (num12 <= 0f && num13 > 0f) { yaw = 180f / num15 * (float)Math.Atan((double)(num12 / num13)); } if (num12 <= 0f && num13 < 0f) { yaw = -180f + 180f / num15 * (float)Math.Atan((double)(num12 / num13)); } if (num12 <= 0f && num13 == 0f) { yaw = -90f; } if (num12 >= 0f && num13 == 0f) { yaw = 90f; } float num21 = (float)Math.Sqrt((double)(num12 * num12 + num13 * num13)); num14 = 180f / num15 * (float)Math.Atan((double)(num20 / num21)); } } } object obj = text2; text2 = string.Concat(new object[] { obj, " [", num18, "]" }); Vector3?vector = global::CameraFX.World2Screen(character.origin); if (global::LocalDamageDisplay.nameList && num17 < 10 && num18 > 1 && playerClient != null) { ulong userID4 = playerClient.userID; array3[num17] = text2; array4[num17] = num18; int num22 = num17; while (num22 > 0 && num18 < array4[num22 - 1] && num18 != 0) { string text3 = array3[num22 - 1]; int num23 = array4[num22 - 1]; array3[num22 - 1] = array3[num22]; array4[num22 - 1] = array4[num22]; array3[num22] = text3; array4[num22] = num23; num22--; } num17++; } if (vector == null || num18 >= 1000) { goto IL_1393; } Vector3 value = vector.Value; if (value.z <= 0f) { goto IL_1393; } Vector2 vector2 = GUIUtility.ScreenToGUIPoint(value); vector2.y = (float)Screen.height - (vector2.y + 1f); if (global::LocalDamageDisplay.threeDRadarMode) { GUI.Label(new Rect(vector2.x - 64f, vector2.y - 12f, 256f, 24f), text2); goto IL_1393; } goto IL_1393; IL_1789: i++; continue; IL_1393: if (!global::LocalDamageDisplay.threeDRadarMode) { goto IL_1789; } if (global::LocalDamageDisplay.purESPResources) { foreach (Object object2 in this.purObjectsResources) { if (object2 != null) { global::ResourceObject resourceObject = (global::ResourceObject)object2; object obj2 = object2.name.Replace("(Clone)", ""); int num24 = (int)Math.Ceiling((double)Vector3.Distance(component2.transform.position, resourceObject.transform.position)); string text4 = string.Concat(new object[] { obj2, " [", num24, "]" }); Vector3?vector3 = global::CameraFX.World2Screen(resourceObject.transform.position); if (vector3 != null) { Vector3 value2 = vector3.Value; if (value2.z > 0f) { Vector2 vector4 = GUIUtility.ScreenToGUIPoint(value2); vector4.y = (float)Screen.height - (vector4.y + 1f); GUI.color = Color.yellow; GUI.Label(new Rect(vector4.x - 64f, vector4.y - 12f, 256f, 24f), text4); } } } } } if (global::LocalDamageDisplay.purESPLootables) { foreach (Object object3 in this.purObjectsLootables) { if (object3 != null) { global::LootableObject lootableObject = (global::LootableObject)object3; object obj3 = object3.name.Replace("(Clone)", ""); int num25 = (int)Math.Ceiling((double)Vector3.Distance(component2.transform.position, lootableObject.transform.position)); string text5 = string.Concat(new object[] { obj3, " [", num25, "]" }); Vector3?vector5 = global::CameraFX.World2Screen(lootableObject.transform.position); if (vector5 != null) { Vector3 value3 = vector5.Value; if (value3.z > 0f) { Vector2 vector6 = GUIUtility.ScreenToGUIPoint(value3); vector6.y = (float)Screen.height - (vector6.y + 1f); GUI.color = Color.red; GUI.Label(new Rect(vector6.x - 64f, vector6.y - 12f, 256f, 24f), text5); } } } } } if (global::LocalDamageDisplay.purESPSleepers) { foreach (Object object4 in this.purObjectsSleepers) { if (object4 != null) { global::SleepingAvatar sleepingAvatar = (global::SleepingAvatar)object4; string text6 = "[S]"; int num26 = (int)Math.Ceiling((double)Vector3.Distance(component2.transform.position, sleepingAvatar.transform.position)); object obj4 = text6; text6 = string.Concat(new object[] { obj4, " [", num26, "]" }); Vector3?vector7 = global::CameraFX.World2Screen(sleepingAvatar.transform.position); GUI.color = Color.cyan; if (vector7 != null && num26 < 1000) { Vector3 value4 = vector7.Value; if (value4.z > 0f) { Vector2 vector8 = GUIUtility.ScreenToGUIPoint(value4); vector8.y = (float)Screen.height - (vector8.y + 1f); GUI.Label(new Rect(vector8.x - 64f, vector8.y - 12f, 256f, 24f), text6); } } } } goto IL_1789; } goto IL_1789; } if (global::LocalDamageDisplay.nameList || global::LocalDamageDisplay.myCoord) { GUI.color = Color.white; GUI.Box(new Rect((float)Screen.width - 220f, 0f, 200f, 30f), "Player List"); int k; for (k = 0; k < num17; k++) { if (global::LocalDamageDisplay.nameList) { GUI.Box(new Rect((float)Screen.width - 220f, 30f * (float)(k + 1), 200f, 30f), array3[k]); } } if (global::LocalDamageDisplay.myCoord) { if (!global::LocalDamageDisplay.nameList) { GUI.Box(new Rect((float)Screen.width - 220f, 0f, 200f, 60f), string.Concat(new object[] { "x: ", component2.transform.position.x, "\ny: ", component2.transform.position.y, "\nz: ", component2.transform.position.z })); } else { GUI.Box(new Rect((float)Screen.width - 220f, 30f * (float)(k + 1), 200f, 60f), string.Concat(new object[] { "x: ", component2.transform.position.x, "\ny: ", component2.transform.position.y, "\nz: ", component2.transform.position.z })); } } } if (global::LocalDamageDisplay.aimbotMode && num14 != 111f) { if (Input.GetKeyDown(323) && global::LocalDamageDisplay.randomMode && num16 != -1f) { Random random = new Random(); float num27 = (float)random.NextDouble() * 1.8f; num16 -= num27; float num28 = (float)Math.Sqrt((double)(num12 * num12 + num13 * num13)); num14 = 180f / num15 * (float)Math.Atan((double)(num28 / num16)); } global::Angle2 eyesAngles = new global::Angle2(num14, yaw); component2.eyesAngles = eyesAngles; } } } }
// Token: 0x060016C2 RID: 5826 RVA: 0x00054450 File Offset: 0x00052650 public static global::Angle2 Delta(global::Angle2 a, global::Angle2 b) { return(new global::Angle2(Mathf.DeltaAngle(a.x, b.x), Mathf.DeltaAngle(b.x, b.y))); }
// Token: 0x060016C4 RID: 5828 RVA: 0x000544BC File Offset: 0x000526BC public static float AngleDistance(global::Angle2 a, global::Angle2 b) { return(Mathf.Sqrt(global::Angle2.SquareAngleDistance(a, b))); }