public void UpdateFromExistingSlot(global::Ammo.Slot slot) { CompensateForExternalChanges(slot?.count ?? 0); }
public void UpdateFromExistingSlot(global::Ammo.Slot slot, bool log = false) { CompensateForExternalChanges(slot?.count ?? 0, log); }
public void UpdateFromExistingSlot(global::Ammo.Slot slot) { CompensateForExternalChanges(slot?.count ?? 0); }
public void UpdateFromExistingSlot(global::Ammo.Slot slot, bool log = false) { CompensateForExternalChanges(slot?.count ?? 0, log); }