public Bonus(Texture2D texture, float vitesseVaisseau, Vector2 startPosition, string effect, int amount, int time, int score) { _textureBonus = texture; _vitesseBonus = vitesseVaisseau; _emplacement = startPosition; _deplacement = Vector2.Normalize(new Vector2(5, 0)); _disabled = false; _score = score; bonus = new getBonus(effect, amount, time); }