public static extern SCResult scCreateMatchlessSession ( IntPtr theInterface, //SCInterfacePtr ref gamespyAuth.GSLoginCertificate certificate, // GSLoginCertificate * ref gamespyAuth.GSLoginCertificatePrivate privateData, //GSLoginPrivateData * SCCreateSessionCallback callback, Int32 timeoutMs, IntPtr userData );
public static extern SCResult scCheckBanList ( IntPtr theInterface, //SCInterfacePtr ref gamespyAuth.GSLoginCertificate certificate, // GSLoginCertificate * ref gamespyAuth.GSLoginCertificatePrivate privateData, //GSLoginPrivateData * UInt32 hostProfileId, SCPlatform hostPlatform, SCCheckBanListCallback callback, Int32 timeoutMs, IntPtr userData);
public static extern SCResult scRunTeamStatsQuery ( IntPtr theInterface, //SCInterfacePtr ref gamespyAuth.GSLoginCertificate certificate, // GSLoginCertificate * ref gamespyAuth.GSLoginCertificatePrivate privateData, //GSLoginPrivateData * int ruleSetVersion, byte[] queryId, IntPtr queryParameters, //SCQueryParameterListPtr SCTeamStatsQueryCallback callback, IntPtr userData );
public static extern SCResult scSubmitReport ( IntPtr theInterface, //const SCInterfacePtr IntPtr theReport, // SCReportPtr bool isAuthoritative, ref gamespyAuth.GSLoginCertificate certificate, // GSLoginCertificate * ref gamespyAuth.GSLoginCertificatePrivate privateData, //GSLoginPrivateData * SCSubmitReportCallback callback, Int32 timeoutMs, IntPtr userData );
public static extern SCResult scSetReportIntention ( IntPtr theInterface, //const SCInterfacePtr byte[] theConnectionId, bool isAuthoritative, ref gamespyAuth.GSLoginCertificate certificate, // GSLoginCertificate * ref gamespyAuth.GSLoginCertificatePrivate privateData, //GSLoginPrivateData * SCSetReportIntentionCallback callback, Int32 timeoutMs, IntPtr userData );
public static void loginCallback(GHTTPResult httpResult, IntPtr theResponse, IntPtr userData) { respReceived = true; if (httpResult != GHTTPResult.GHTTPSuccess) { Console.WriteLine("Failed on player login, HTTP error: {0}", httpResult); return; } gamespyAuth.WSLoginResponse resp = (gamespyAuth.WSLoginResponse)Marshal.PtrToStructure(theResponse, typeof(gamespyAuth.WSLoginResponse)); if (resp.mLoginResult != WSLoginValue.WSLogin_Success) { Console.WriteLine("Failed on player login, Login result: {0}", resp.mLoginResult); } else { Console.WriteLine("Player {0} with profile Id {1} logged in.", resp.mCertificate.mUniqueNick, resp.mCertificate.mProfileId); gameCertificate = resp.mCertificate; gamePrivateData = resp.mPrivateData; } }
public static extern void sakeSetProfile ( IntPtr sake, Int32 profileId, ref gamespyAuth.GSLoginCertificate certificate, ref gamespyAuth.GSLoginCertificatePrivate privateData);