Esempio n. 1
0
    // Load the settings from the previous game
    public void loadSettings()
    {
        gameset           = JsonUtility.FromJson <gamesettings>(File.ReadAllText(Application.persistentDataPath + "/gamesettings.json"));
        fullT.isOn        = gameset.fullscreen;
        ResolutionD.value = gameset.resolution;
        TextureD.value    = gameset.TexttureQuality;
        antiaDrop.value   = gameset.antia - 1;
        VDrop.value       = gameset.vsink;
        MusicVol.value    = gameset.music;
        Screen.fullScreen = gameset.fullscreen;

        ResolutionD.RefreshShownValue();
    }
Esempio n. 2
0
    private void OnEnable()
    {
        gameset = new gamesettings();

        //call code on change fo options
        fullT.onValueChanged.AddListener(delegate { onFull(); });
        ResolutionD.onValueChanged.AddListener(delegate { OnresChange(); });
        TextureD.onValueChanged.AddListener(delegate { OntextureChange(); });
        antiaDrop.onValueChanged.AddListener(delegate { OnAAChange(); });
        VDrop.onValueChanged.AddListener(delegate { OnvsinkChange(); });
        MusicVol.onValueChanged.AddListener(delegate { OnmusicvolChange(); });
        done.onClick.AddListener(delegate { onapplybuttonclick(); });

        resolutions = Screen.resolutions;
        foreach (Resolution res in resolutions)
        {
            ResolutionD.options.Add(new Dropdown.OptionData(res.ToString()));
        }
        loadSettings();
    }