// Use this for initialization void Start() { r2 = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); ourHealth = maxhealth; }
// Use this for initialization void Awake() { MakeInstance(); anim = GetComponent <Animator> (); box = GetComponent <BoxCollider2D> (); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); }
void Awake() { myBody = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator> (); GameObject.Find("Jump").GetComponent <Button> ().onClick.AddListener(() => Jump()); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); sc = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>(); }
// time in the water // Start is called before the first frame update void Start() { r2 = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); ourHealth = maxHeath; gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); sound = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>(); }
// Use this for initialization void Start() { audiosrc = gameObject.GetComponent <AudioSource>(); pauseUI.SetActive(false); DeadUI.SetActive(false); EndUI.SetActive(false); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2>(); }
// Use this for initialization void Start() { rb2d = gameObject.GetComponent <Rigidbody2D> (); anim = gameObject.GetComponent <Animator> (); gm = GameObject.FindGameObjectWithTag("points").GetComponentInParent <gamemaster>(); startingpoint = new Vector3(-87f, -15.33f, 0); dead = false; deaths = 0; duck = false; sounds = GetComponents <AudioSource> (); ds = sounds [0]; }
// Use this for initialization void Start() { r2 = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); ourHealth = maxhealth; gmcol = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControl>(); gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <gamemaster>(); sound = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>(); // if (hpUI == null) //{ // hpUI = gameObject.GetComponent<HeartUI>(); //} }
private void Awake() { audiosrc = gameObject.GetComponent <AudioSource>(); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); }
// Use this for initialization void Start() { gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); }
void Start() { animator = gameObject.GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2>(); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); }
// Start is called before the first frame update void Start() { gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); sound = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>(); }
void Start() { gm = GameObject.FindGameObjectWithTag("points").GetComponentInParent <gamemaster>(); text.SetActive(false); ply = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player> (); pauseUI.SetActive(false); }
public gamemaster gm; // sửa đếm // Use this for initialization void Start() { gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <gamemaster>(); //sửa đếm }
// Use this for initialization void Start() { audiosrc = gameObject.GetComponent <AudioSource>(); MenuUI.SetActive(false); gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>(); }