// Use this for initialization
 void Start()
 {
     r2        = gameObject.GetComponent <Rigidbody2D>();
     anim      = gameObject.GetComponent <Animator>();
     gm        = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
     ourHealth = maxhealth;
 }
Esempio n. 2
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    // Use this for initialization

    void Awake()
    {
        MakeInstance();
        anim = GetComponent <Animator> ();
        box  = GetComponent <BoxCollider2D> ();
        gm   = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
    }
 void Awake()
 {
     myBody = GetComponent <Rigidbody2D>();
     anim   = GetComponent <Animator> ();
     GameObject.Find("Jump").GetComponent <Button> ().onClick.AddListener(() => Jump());
     gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
     sc = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>();
 }
Esempio n. 4
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    // time in the water

    // Start is called before the first frame update
    void Start()
    {
        r2        = gameObject.GetComponent <Rigidbody2D>();
        anim      = gameObject.GetComponent <Animator>();
        ourHealth = maxHeath;
        gm        = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
        sound     = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>();
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     audiosrc = gameObject.GetComponent <AudioSource>();
     pauseUI.SetActive(false);
     DeadUI.SetActive(false);
     EndUI.SetActive(false);
     gm     = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2>();
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     rb2d          = gameObject.GetComponent <Rigidbody2D> ();
     anim          = gameObject.GetComponent <Animator> ();
     gm            = GameObject.FindGameObjectWithTag("points").GetComponentInParent <gamemaster>();
     startingpoint = new Vector3(-87f, -15.33f, 0);
     dead          = false;
     deaths        = 0;
     duck          = false;
     sounds        = GetComponents <AudioSource> ();
     ds            = sounds [0];
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     r2        = gameObject.GetComponent <Rigidbody2D>();
     anim      = gameObject.GetComponent <Animator>();
     ourHealth = maxhealth;
     gmcol     = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControl>();
     gm        = GameObject.FindGameObjectWithTag("GameController").GetComponent <gamemaster>();
     sound     = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>();
     // if (hpUI == null)
     //{
     //  hpUI = gameObject.GetComponent<HeartUI>();
     //}
 }
Esempio n. 8
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 private void Awake()
 {
     audiosrc = gameObject.GetComponent <AudioSource>();
     gm       = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
 }
Esempio n. 9
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 // Use this for initialization
 void Start()
 {
     gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
 }
Esempio n. 10
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 void Start()
 {
     animator = gameObject.GetComponent <Animator>();
     player   = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2>();
     gm       = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
 }
Esempio n. 11
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 // Start is called before the first frame update
 void Start()
 {
     gm    = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
     sound = GameObject.FindGameObjectWithTag("sound").GetComponent <SoundManager>();
 }
Esempio n. 12
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 void Start()
 {
     gm = GameObject.FindGameObjectWithTag("points").GetComponentInParent <gamemaster>();
     text.SetActive(false);
     ply = GameObject.FindGameObjectWithTag("Player");
 }
 // Use this for initialization
 void Start()
 {
     gm     = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player> ();
     pauseUI.SetActive(false);
 }
Esempio n. 14
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    public gamemaster gm; // sửa đếm

    // Use this for initialization
    void Start()
    {
        gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <gamemaster>(); //sửa đếm
    }
Esempio n. 15
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 // Use this for initialization
 void Start()
 {
     audiosrc = gameObject.GetComponent <AudioSource>();
     MenuUI.SetActive(false);
     gm = GameObject.FindGameObjectWithTag("gamemaster").GetComponent <gamemaster>();
 }