void Start() { isDed = false; gamemain = GameObject.Find("gamemanager").GetComponent <gameman>(); interval = 0.0f; //audio = GetComponent<AudioSource>(); damage = 0.0f; }
void Awake() { liveballoncount = liveballons.Count; gamemanref = this; maincontroller = GameObject.FindGameObjectWithTag("controller"); mainplayer = GameObject.FindGameObjectWithTag("Player"); }
void Start() { gamemain = GameObject.Find("gamemanager").GetComponent <gameman>(); interval = 0.0f; }