Esempio n. 1
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    private void Start()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);

        btnSound.onClick.AddListener(btnSoundClick);
        btnVibrate.onClick.AddListener(btnVibrateClick);
        btnClose.onClick.AddListener(btnCloseClick);

        if (gamedatas.sound == 1)
        {
            btnSound.GetComponent <Image>().enabled = false;
            btnSound.transform.GetChild(0).gameObject.SetActive(true);
        }
        else
        {
            btnSound.GetComponent <Image>().enabled = true;
            btnSound.transform.GetChild(0).gameObject.SetActive(false);
        }

        if (gamedatas.vibrate == 1)
        {
            btnVibrate.GetComponent <Image>().enabled = false;
            btnVibrate.transform.GetChild(0).gameObject.SetActive(true);
        }
        else
        {
            btnVibrate.GetComponent <Image>().enabled = false;
            btnVibrate.transform.GetChild(0).gameObject.SetActive(true);
        }
    }
Esempio n. 2
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    private void Start()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
    }
Esempio n. 3
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    private void Start()
    {
        isMove      = true;
        isMove_test = true;

        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
    }
Esempio n. 4
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    public void Start()
    {
        ball = GameObject.Find("ball");
        //gamedatas = new gamedata();
        //Debug.Log(gameObject.name);
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
    }
Esempio n. 5
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    // Start is called before the first frame update
    void Start()
    {
        _instance = this;

        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;

        Init();
        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);

        setGameMap();
    }
Esempio n. 6
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    void Start()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);

        btnClose.onClick.AddListener(btnCloseClick);
        btnSelect.onClick.AddListener(btnSelectClick);
        getTask();
        init();
    }
Esempio n. 7
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    private bool doesIdenticalObjectExist(gamedataObject obj, gamedata rhsData)
    {
        gamedataObject otherObject = rhsData.getItemByID(obj.uuid);

        if (otherObject == null)
        {
            return(false);
        }
        if (!obj.Equals(otherObject))
        {
            return(false);
        }
        return(true);
    }
Esempio n. 8
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    void  Awake()
    {
        _instance = this;

        gamedatas = new gamedata();

        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;

        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
        ///任务数据检查
        checkLoginDay();

        init();
    }
Esempio n. 9
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    // Start is called before the first frame update
    void Start()
    {
        _instance = this;

        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);

        UIPanelManager panelManager = UIPanelManager.Instance;

        panelManager.PushPanel(UIPanelType.start);
        txt_gold.text = gamedatas.GameGoldValue.ToString();
    }
Esempio n. 10
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    private void Awake()
    {
        isMove       = true;
        initPosition = transform.position;
        _rigidbody   = transform.GetComponent <Rigidbody>();

        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;

        //walkSpeed = ((float)ballData.speed - (float)GameDataManager._instance.getBallSkillForLevel(gamedatas.aiBallReduceSpeedLevel).speedDown);
        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);


        //随机一个待机动作
        RandomAction();
    }
Esempio n. 11
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    private void Awake()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);


        ball = GameObject.Find("ball").transform.GetChild(0).gameObject;
        btn_continue_watchAds.onClick.AddListener(btn_continue_watchAdsClick);
        btn_continue_noAds.onClick.AddListener(btn_continue_noAdsClick);

        btn_over_DoubleGold.onClick.AddListener(btn_over_DoubleGoldClick);
        btn_over_NoAds.onClick.AddListener(btn_over_NoAdsClick);
    }
Esempio n. 12
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    private void Start()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
        cloneAI();
        foreach (var item in transform.GetComponentsInChildren <Transform>())
        {
            if (item.gameObject.tag == "gameover")
            {
                item.gameObject.AddComponent <gameoverCube>();
                item.gameObject.GetComponent <gameoverCube>().mapComponent = transform;
            }
        }
    }
Esempio n. 13
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    public void Loaddata()
    {
        if (File.Exists(datafilepath))
        {
            FileStream fs = new FileStream(datafilepath, FileMode.Open);
            data = (gamedata)bf.Deserialize(fs);
            ui.txtCoinCount.text = "x" + data.coinCount;

            ui.level.text   = "Level: " + data.level.ToString();
            data.health_now = data.health_total;

            ui.exp.text = data.exp_percentage.ToString() + " %";

            data.health_now = data.health_total;
            fs.Close();
        }
    }
Esempio n. 14
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    public override void OnEnter()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);

        gameObject.SetActive(true);
        joystick = transform.GetComponent <Joystick>();
        move ball = GameObject.Find("ball").GetComponent <move>();

        joystick.OnValueChanged.AddListener(ball.onJoystickValueChanged);

        ///初始化信息显示

        txt_gameProgress.text = gamedatas.curGameProgressValue.ToString("F2") + " %";
    }
Esempio n. 15
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 private bool doIdenticalRelatedObjectsExist(gamedata lhsData, gamedata rhsData, string datatype, filterDelegate filter)
 {
     foreach (gamedataObject lhsObject in lhsData.Items.Where <gamedataObject>(iter => [email protected](datatype) && iter.deleted == "False" && filter(iter)))
     {
         if (!doesIdenticalObjectExist(lhsObject, rhsData))
         {
             return(false);
         }
     }
     foreach (gamedataObject rhsObject in rhsData.Items.Where <gamedataObject>(iter => [email protected](datatype) && iter.deleted == "False" && filter(iter)))
     {
         if (!doesIdenticalObjectExist(rhsObject, lhsData))
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 16
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    public override void OnEnter()
    {
        gamedatas = DataManager._instance.Get(DataType._gamedata) as gamedata;


        DataManager._instance.AddDataWatch(DataType._gamedata, OnRefresh);
        gamedatas.gameState = GAMESTATE.start;
        gameObject.SetActive(true);

        ///开始界面的数据 更新
        ///
        gamedatas.curGameGoldValue = 0;

        if (gamedatas.isTest == true)
        {
            testObj.SetActive(true);
        }
        else
        {
            testObj.SetActive(false);
        }
    }
Esempio n. 17
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        private void MenuItem_MergeFile(object sender, RoutedEventArgs e)
        {
            var ofDialog = new OpenFileDialog()
            {
                Title      = "Select game data file to merge into this file",
                DefaultExt = ".xml",
            };
            bool?dialogResult = ofDialog.ShowDialog(this);

            if (dialogResult == true)
            {
                XmlSerializer serializer  = new XmlSerializer(typeof(gamedata));
                XmlReader     reader      = XmlReader.Create(ofDialog.FileName);
                gamedata      fileToMerge = (gamedata)serializer.Deserialize(reader);
                reader.Dispose();
                MergeDialog inputDialog = new MergeDialog(GameDataViewObject.root, fileToMerge);
                if (inputDialog.ShowDialog() == true)
                {
                    inputDialog.commitMerge();
                    GameDataViewObject.root = GameDataViewObject.root;  //Retriggers the setter FIXME make this cleaner
                }
            }
        }
Esempio n. 18
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 public MergeDialog(gamedata original, gamedata merge)
 {
     InitializeComponent();
     MergeProcessorObject.setData(original, merge);
 }
Esempio n. 19
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        public void setData(gamedata originalData, gamedata mergeData)
        {
            _originalData = originalData;
            _mergeData    = mergeData;
            foreach (gamedataObject originalObject in originalData.Items)
            {
                originalObject.associatedRootData = originalData;
            }
            foreach (gamedataObject mergeObject in mergeData.Items)
            {
                mergeObject.associatedRootData = mergeData;
            }
            //Create the merge tree here.
            _mergeTree = new ObservableCollection <MergeTreeItem>();
            MergeTree.Clear();
            var elementList = new List <string> {
                "ItemTypeData", "ItemData", "StatData", "QuestData", "StatGroupData",
                "HenchmanData", "LocationData", "NPCData", "StartingCharacterInfoData", "IntegerConstantData", "StringConstantData"
            };

            foreach (String elementClass in elementList)
            {
                int           substringOffset       = elementClass.LastIndexOf("Data");
                string        elementClassShortName = elementClass.Substring(0, substringOffset);
                MergeTreeItem classNode             = new MergeTreeItem()
                {
                    Name = elementClassShortName, OriginalObjectRef = null, MergeObjectRef = null
                };
                Dictionary <string, MergeTreeItem> itemsByID = new Dictionary <string, MergeTreeItem>();
                foreach (gamedataObject originalObject in originalData.Items.Where <gamedataObject>(iter => [email protected](elementClass) && iter.deleted == "False"))
                {
                    MergeTreeItem childNode = new MergeTreeItem()
                    {
                        OriginalObjectRef = originalObject
                    };
                    itemsByID.Add(originalObject.uuid, childNode);
                }
                foreach (gamedataObject mergeObject in mergeData.Items.Where <gamedataObject>(iter => [email protected](elementClass) && iter.deleted == "False"))
                {
                    if (itemsByID.ContainsKey(mergeObject.uuid))
                    {
                        itemsByID[mergeObject.uuid].MergeObjectRef = mergeObject;
                        if (itemsByID[mergeObject.uuid].MergeObjectRef.Equals(itemsByID[mergeObject.uuid].OriginalObjectRef))
                        {
                            //The items are identical, so remove the listing before displaying the merge tree.
                            itemsByID.Remove(mergeObject.uuid);
                        }
                    }
                    else
                    {
                        MergeTreeItem childNode = new MergeTreeItem()
                        {
                            MergeObjectRef = mergeObject
                        };
                        itemsByID.Add(mergeObject.uuid, childNode);
                    }
                }
                foreach (MergeTreeItem childNode in itemsByID.Values)
                {
                    childNode.PropertyChanged += ChildNode_PropertyChanged;
                    classNode.Children.Add(childNode);
                }
                MergeTree.Add(classNode);
            }

            NotifyPropertyChanged("MergeTree");
        }