// Start is called before the first frame update
 void Start()
 {
     _game_manager = GameObject.FindObjectOfType <game_handler>();
     _powerups.Add(Resources.Load("speed", typeof(GameObject)));
     _powerups.Add(Resources.Load("triple", typeof(GameObject)));
     _powerups.Add(Resources.Load("shield", typeof(GameObject)));
     _enemy.Add(Resources.Load("Enemy_straight", typeof(GameObject)));
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     _sprite = GetComponent <SpriteRenderer>();
     _game   = FindObjectOfType <game_handler>();
     if (this.gameObject.tag == "breakable")
     {
         _increase();
     }
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     _game_manager        = GameObject.Find("game_manager").GetComponent <game_handler>();
     _shield              = transform.FindChild("Shield");
     _powerups["triple"]  = false;
     _powerups["speed"]   = false;
     _powerups["shield"]  = false;
     _powerups2["triple"] = false;
     _powerups2["speed"]  = false;
     _powerups2["shield"] = false;
     _game_manager.change_lives(_lives, single_player);
     _laser = GetComponent <AudioSource>();
 }
Esempio n. 4
0
 private void Start()
 {
     game = FindObjectOfType <game_handler>();
 }
Esempio n. 5
0
 // Start is called before the first frame update
 void Start()
 {
     game_manager = GameObject.Find("game_manager").GetComponent <game_handler>();
 }