// Start is called before the first frame update void Start() { _game_manager = GameObject.FindObjectOfType <game_handler>(); _powerups.Add(Resources.Load("speed", typeof(GameObject))); _powerups.Add(Resources.Load("triple", typeof(GameObject))); _powerups.Add(Resources.Load("shield", typeof(GameObject))); _enemy.Add(Resources.Load("Enemy_straight", typeof(GameObject))); }
// Start is called before the first frame update void Start() { _sprite = GetComponent <SpriteRenderer>(); _game = FindObjectOfType <game_handler>(); if (this.gameObject.tag == "breakable") { _increase(); } }
// Start is called before the first frame update void Start() { _game_manager = GameObject.Find("game_manager").GetComponent <game_handler>(); _shield = transform.FindChild("Shield"); _powerups["triple"] = false; _powerups["speed"] = false; _powerups["shield"] = false; _powerups2["triple"] = false; _powerups2["speed"] = false; _powerups2["shield"] = false; _game_manager.change_lives(_lives, single_player); _laser = GetComponent <AudioSource>(); }
private void Start() { game = FindObjectOfType <game_handler>(); }
// Start is called before the first frame update void Start() { game_manager = GameObject.Find("game_manager").GetComponent <game_handler>(); }