// Use this for initialization void Start() { // get script reference game_controller = GameObject.Find("Game_Controller").GetComponent <game_Controller_Script>(); localMeshRend = gameObject.GetComponent <MeshRenderer>(); localMeshRend.enabled = false; isIdentified = false; isDead = true; isAngry = false; canSpawn = false; }
void Start() { game_controller = GameObject.Find("Game_Controller").GetComponent <game_Controller_Script>(); fireText.SetActive(false); }