// Use this for initialization void Start() { Debug.Log("ball start"); rb2D = GetComponent <Rigidbody2D>(); original_gravityScale = rb2D.gravityScale; psChild = transform.GetChild(0); original_position = transform.position; original_rotation = transform.rotation; gamedata = GameObject.Find("Main").GetComponent <gameDatas>(); _Ready(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); racket = transform.GetChild(0).gameObject; gamedata = GameObject.Find("Main").GetComponent <gameDatas>(); if (isSingleComputer) { if (isLeft) { fc = new Checker(KeyCode.F, 8); left = KeyCode.A; right = KeyCode.D; up = KeyCode.W; jc = new Checker(up, 8); upSwing = KeyCode.S; downSwing = KeyCode.LeftShift; upper_sc = new Checker(upSwing, 16); lower_sc = new Checker(downSwing, 16); } else { fc = new Checker(KeyCode.F, 8); left = KeyCode.K; right = KeyCode.Semicolon; up = KeyCode.O; jc = new Checker(up, 8); upSwing = KeyCode.L; downSwing = KeyCode.RightShift; upper_sc = new Checker(upSwing, 16); lower_sc = new Checker(downSwing, 16); } } else { if (isLocalPlayer) { fc = new Checker(KeyCode.F, 8); left = KeyCode.A; right = KeyCode.D; up = KeyCode.W; jc = new Checker(up, 8); upSwing = KeyCode.S; downSwing = KeyCode.LeftShift; upper_sc = new Checker(upSwing, 16); lower_sc = new Checker(downSwing, 16); } } _Ready(); }
// Use this for initialization void Start() { if (isServer) { Debug.Log("player Controll I'm server"); } else { //var rightPlayer = (GameObject)Instantiate(rightPlayerPrefab, startRightPlayer.transform.position, startRightPlayer.transform.rotation); //NetworkServer.Spawn(rightPlayer); Debug.Log("player Controll I'm not server"); // Destroy(this); //transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); } rb = GetComponent <Rigidbody2D>(); racket = transform.GetChild(0).gameObject; gamedata = GameObject.Find("Main").GetComponent <gameDatas>(); if (isLeft) { dc = new DashChecker(KeyCode.Z, 8, 16); fc = new Checker(KeyCode.F, 8); left = KeyCode.A; right = KeyCode.D; up = KeyCode.W; upSwing = KeyCode.S; downSwing = KeyCode.LeftShift; upper_sc = new Checker(upSwing, 16); lower_sc = new Checker(downSwing, 16); } else { dc = new DashChecker(KeyCode.Z, 8, 16); fc = new Checker(KeyCode.F, 8); left = KeyCode.K; right = KeyCode.Semicolon; up = KeyCode.O; upSwing = KeyCode.L; downSwing = KeyCode.RightShift; upper_sc = new Checker(upSwing, 16); lower_sc = new Checker(downSwing, 16); } _Ready(); }