void Start() { isNearest = false; haloComp = (Behaviour)GetComponent("Halo"); hasObj = false; topObj = this.gameObject.transform.Find("grab").gameObject; if (this.gameObject.name.Contains("cut")) { type = furnitureType.cortar; } else { if (this.gameObject.name.Contains("kit")) { type = furnitureType.cocina; } else if (this.gameObject.name.Contains("garbage")) { type = furnitureType.basura; } else if (this.gameObject.name.Contains("station")) { type = furnitureType.entrega; } else { type = furnitureType.normal; } } }
void Start() { type = furnitureType.cortar; generalClass = GetComponent <furnitureSelector>(); //iniciamos con canvas desactivado. variable.gameObject.SetActive(false); }
void Start() { type = furnitureType.cocina; generalClass = GetComponent <furnitureSelector>(); topObj = this.gameObject.transform.Find("grab").transform.GetChild(0).gameObject; ollaScript = topObj.GetComponent <olla_behaviour>(); system = GetComponent <ParticleSystem>(); //iniciamos con canvas desactivado. variable.gameObject.SetActive(false); tiempo_quemar = ollaScript.offsetQuemado; tiempo_cocina = ollaScript.duracionCocinar; fireSystem = fireObj.GetComponent <ParticleSystem>(); }