private void btnSelectLeader_Click(object sender, EventArgs e) { if (this.editingMilitary != null) { frmSelectPersonList list = new frmSelectPersonList(); list.Persons = this.editingMilitary.Scenario.Persons; list.SelectOne = true; list.ShowDialog(); if (list.IDList.Count == 1) { this.tbLeaderID.Text = list.IDList[0].ToString(); } } }
private void btnSetBelongedPerson_Click(object sender, EventArgs e) { frmSelectPersonList list = new frmSelectPersonList(); list.SelectOne = true; list.Persons = this.Scenario.Persons; list.ShowDialog(); if (list.SelectedPerson != null) { this.EditingTreasure.BelongedPerson = list.SelectedPerson; this.EditingTreasure.Available = this.EditingTreasure.BelongedPerson.Available; this.lbBelongedPerson.Text = this.EditingTreasure.BelongedPersonString; } }
private void btnSelectFollowedLeaderInCurrentArchitecture_Click(object sender, EventArgs e) { if ((this.CurrentArchitecture != null) && (this.editingMilitary != null)) { frmSelectPersonList list = new frmSelectPersonList(); list.Persons = this.CurrentArchitecture.Persons; list.SelectOne = true; list.ShowDialog(); if (list.IDList.Count == 1) { this.tbFollowedLeaderID.Text = list.IDList[0].ToString(); } } }
private void button1_Click(object sender, EventArgs e) { frmSelectPersonList list = new frmSelectPersonList(); list.Persons = this.Scenario.Persons; list.SelectOne = true; list.ShowDialog(); if (list.IDList.Count == 1) { this.Dialog.SpeakingPerson = this.Scenario.Persons.GetGameObject(list.IDList[0]) as Person; if (this.Dialog.SpeakingPerson != null) { this.lbPerson.Text = this.Dialog.SpeakingPerson.Name; } } }