private void DebugStartForm_Load(object sender, EventArgs e) { var modEditor = new frmModEditor(@"D:\Users\jjsfw\Documents\Paradox Interactive\Crusader Kings II\mod\EKSVN"); ModEditorController controller = new ModEditorController(modEditor, ParadoxTitle.CrusaderKings, @"D:\Users\jjsfw\Documents\Paradox Interactive\Crusader Kings II\mod\EKSVN"); this.Hide(); modEditor.ShowDialog(); this.Close(); }
private void btnCreateLoad_Click(object sender, EventArgs e) { if (Directory.Exists(txtModDirectory.Text)) { // TODO: Remove parent debugging and implement initialisation based on selected game. var modEditor = new frmModEditor(txtModDirectory.Text); ModEditorController controller = new ModEditorController(modEditor, game, txtModDirectory.Text); this.Hide(); modEditor.ShowDialog(); } else { MessageBox.Show("The input directory does not exist.", "Directory Not Found", MessageBoxButtons.OK, MessageBoxIcon.Error); } }