Esempio n. 1
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    private fps_Input input;               //输入信息记录的脚本

    void Start()
    {
        LockCursor = true;                                      //将光标锁定
        parameter  = this.GetComponent <fps_PlayerParameter>(); //获取组件
        input      = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <fps_Input>();
        //通过根据物体的名称找到物体
    }
Esempio n. 2
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 void Start()
 {
     LockCursor = true;
     parameter  = this.GetComponent <fps_PlayerParameter>();                                        //赋值parameter,通过该脚本所在物体中找到组件fps_PlayerParameter
     input      = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <fps_Input>(); //赋值input,通过游戏物体的标签区寻找组件fps_Input
 }
Esempio n. 3
0
 void Start()
 {
     LockCursor = true;
     parameter  = this.GetComponent <fps_PlayerParameter>();
     input      = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <fps_Input>();
 }