// Use this for initialization void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; forref = FindObjectOfType <forallbullets>(); enemyh = 200; refexp = FindObjectOfType <exp>(); }
// Use this for initialization void Start() { levelcount = 0; bulexp.amountofloss = 10; ply = FindObjectOfType <Playermovement>(); bulforpow = FindObjectOfType <BulletShooting>(); bulexp = FindObjectOfType <forallbullets>(); bulexp.amountofloss = 10; }
void Start() { bulletlist = new List <GameObject>(); target = GameObject.FindGameObjectWithTag("Player").transform; forref = FindObjectOfType <forallbullets>(); enemyh = 40000; refexp = FindObjectOfType <exp>(); //------------pooling------------// for (int i = 0; i < 3; i++) { var newbul = (GameObject)Instantiate(projectile); newbul.SetActive(false); bulletlist.Add(newbul); } }