Esempio n. 1
0
        protected void DrawDataPoint(float xPosition, float verticalScale, ProfilerFrame frame)
        {
            // Right-hand x-coord
            var rx = Mathf.Min(_clipBounds.width / 2f, xPosition + DataPointWidth - DataPointMargin);

            var currentLineHeight = 0f;

            for (var j = 0; j < LineCount; j++)
            {
                var lineIndex = j;

                var value = 0f;

                if (j == 0)
                {
                    value = (float)frame.UpdateTime;
                }
                else if (j == 1)
                {
                    value = (float)frame.RenderTime;
                }
                else if (j == 2)
                {
                    value = (float)frame.OtherTime;
                }

                value *= verticalScale;

                if (value.ApproxZero() || value - DataPointVerticalMargin * 2f < 0f)
                {
                    continue;
                }

                // Lower y-coord
                var ly = currentLineHeight + DataPointVerticalMargin - rectTransform.rect.height / 2f;

                if (VerticalAlignment == VerticalAlignments.Top)
                {
                    ly = rectTransform.rect.height / 2f - currentLineHeight - DataPointVerticalMargin;
                }

                // Upper y-coord
                var uy = ly + value - DataPointVerticalMargin;

                if (VerticalAlignment == VerticalAlignments.Top)
                {
                    uy = ly - value + DataPointVerticalMargin;
                }

                var c = LineColours[lineIndex];

                AddRect(new Vector3(Mathf.Max(-_clipBounds.width / 2f, xPosition), ly),
                        new Vector3(Mathf.Max(-_clipBounds.width / 2f, xPosition), uy), new Vector3(rx, uy),
                        new Vector3(rx, ly), c);

                currentLineHeight += value;
            }
        }
Esempio n. 2
0
        public static bool MinorOrEquals(this float a, float b)
        {
            float result = a - b;

            return(result < 0 || result.ApproxZero());
        }