// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //camera controller cameraCtr = Camera.main.GetComponent <fld_cameraController>(); //scene controller sceneCtr = GameObject.Find("fld_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("fld_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //display controller displayCtr = GameObject.Find("fld_displayController"); dsc = displayCtr.GetComponent <fld_displayController> (); //stage controller stageCtr = GameObject.Find("fld_stageController"); stc = stageCtr.GetComponent <fld_stageController> (); //playercontroller playerCtr = GameObject.Find("fld_playerController"); plc = playerCtr.GetComponent <fld_playerController> (); //hiari controller fld_hiariCtr = GameObject.Find("fld_hiariController"); hac = fld_hiariCtr.GetComponent <fld_hiariController> (); //game mode gameMode = gmFadein; gmCnt = 0; //encount score enstime = 0.0f; //sound pokesnd = false; //field map fldmap = new int[23, 13]; //generate field map generateFieldMap(); //set car map setCarMap(); //generate field object generateFieldObject(); //hiari set setHiari(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //rigidbody cash cashRigidbody = GetComponent <Rigidbody>(); //camera controller cameraCtr = Camera.main.GetComponent <fld_cameraController>(); //maincontroller mainCtr = GameObject.Find("fld_mainController"); mc = mainCtr.GetComponent <fld_mainController> (); //ant controller antCtr = GameObject.Find("fld_fire-ant"); atc = antCtr.GetComponent <fld_antController> (); //playercontroller playerCtr = GameObject.Find("fld_playerController"); plc = playerCtr.GetComponent <fld_playerController> (); //move movseq = movwakeup; movcnt = 0; thinkwait = 0; rotatecnt = 0; rotatedir = 0; //rotate ytdir = 0.0f; ycdir = 0.0f; xdir = 0.0f; zdir = 0.0f; //fix initial pos //(set from parent) //action actseq = 0; actcnt = 0; }