/// <summary>
        /// Gets each file within a directory and checks to see if the room gameobject already exists.
        /// if it does not exist it pushes the room to a stack to be read
        /// </summary>
        /// <param name="Dir"></param>
        public void LoadRoom(DirectoryInfo Dir)
        {
            foreach (FileInfo f in Dir.GetFiles())
            {
                fileToLoad file = new fileToLoad();
                int        numNameComponents = f.Name.Split('.').Length;

                file.filePath = f.FullName;
                file.name     = f.Name.Split('.')[0];
                string extension = '.' + f.Name.Split('.')[numNameComponents - 1];

                if (extension.Equals(Config.Current.Room.TangoFileExtension))
                {
                    bool cached = false;
                    foreach (GameObject g in roomList)
                    {
                        if (g.name == file.name)
                        {
                            cached = true;
                        }
                    }
                    if (cached == false)
                    {
                        FilesToLoad.Push(file);
                    }
                }
            }
        }
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 // Update is called once per frame
 void Update()
 {
     if (FilesToLoad.Count > 0)
     {
         fileToLoad f = FilesToLoad.Pop();
         ReadRoom(f.filePath, f.name);
     }
 }
        void Update()
        {
            if (FilesToLoad.Count > 0)
            {
                fileToLoad f = FilesToLoad.Pop();
                ReadRoom(f.filePath, f.name);
            }

            RegisterAllTangoRooms();
            CullLists();
        }