Esempio n. 1
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 void Awake()
 {
     if (rb == null)
     {
         playerObj = GameObject.Find("Player");
         rb        = playerObj.GetComponent <Rigidbody2D>();
         fov       = Instantiate(GameObject.Find("FieldOfView").GetComponent <fieldOfView>());
         fov.name  = "playerFOV";
         light     = playerObj.GetComponent <Light2D>();
     }
 }
Esempio n. 2
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    void OnSceneGUI()
    {
        fieldOfView fov = (fieldOfView)target;

        Handles.color = Color.white;
        Handles.DrawWireArc(fov.transform.position, Vector3.up, Vector3.forward, 360, fov.viewRadius);
        Vector3 viewAngleA = fov.DirectionFromAngle(-fov.viewAngle / 2, false);
        Vector3 viewAngleB = fov.DirectionFromAngle(fov.viewAngle / 2, false);

        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius);
        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius);
    }
    void OnSceneGUI()
    {
        fieldOfView fow = (fieldOfView)target;

        Handles.color = Color.red;
        Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.viewRadius);
        Vector3 viewAngleA = fow.dirFromAngle(-fow.viewAngle / 2, false);
        Vector3 viewAngleB = fow.dirFromAngle(fow.viewAngle / 2, false);

        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius);
        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius);

        foreach (Transform visibleTarget in fow.visibleTargets)
        {
            Handles.DrawLine(fow.transform.position, visibleTarget.position);
        }
    }
Esempio n. 4
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    // Start is called before the first frame update
    void Awake()
    {
        if (rb == null)
        {
            rb               = enemyObj.GetComponent <Rigidbody2D>();
            rbTarget         = GameObject.Find("Player").GetComponent <Rigidbody2D>();
            fov              = Instantiate(GameObject.Find("fov").GetComponent <fieldOfView>());
            fov.name         = "enemyFOV" + enemyObj.name;
            fov.fov          = 140;
            fov.viewDistance = 5;

            blindSpotFOV              = Instantiate(GameObject.Find("fov").GetComponent <fieldOfView>());
            blindSpotFOV.name         = "enemyblindSpotFOV" + enemyObj.name;
            blindSpotFOV.fov          = 400;
            blindSpotFOV.viewDistance = 2;
        }
    }
Esempio n. 5
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 new Vector4(fieldOfView, aspectRatio, nearClippingPlane, farClippingPlane));