private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { currentLevelManager.Showmessage("Press E to Activate!"); objectactivate.SetActive(bl_activate); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { currentLevelManager.Showmessage("Pressing Q enables special interactions"); print("Go"); //Hud.gameObject.SetActive(true); //timecompleter = Time.time + timeon; } }