// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 2) { if (wolfcount == 8) { StartCoroutine("restoretownstate"); } } if (questIndex == 3) { if (recruitCount == 3) { questCompleted(); } } }
// Update is called once per frame void Update() { if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 1) { zct.zone1State(false); sct.SetActive(true); } else if (questIndex == 2) { zct.zone1State(true); sct.SetActive(false); } else { zct.zone1State(true); } if (kapDefeated == true) { questCompleted(); kapDefeated = false; } }
// Update is called once per frame void Update() { if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } }
// Use this for initialization void Start() { dMan = FindObjectOfType <DialogueManager>(); xpm = FindObjectOfType <experienceManager>(); questProg = new string[questTitle.Length]; isCompleted = new bool[questTitle.Length]; qm.mainqactive = true; }
// Use this for initialization void Start() { dMan = FindObjectOfType <DialogueManager>(); xpm = FindObjectOfType <experienceManager>(); questProg = new string[questTitle.Length]; isCompleted = new bool[questTitle.Length]; qm.mainqactive = true; qm.questActivated(); qm.buttonMain.gameObject.SetActive(true); questActive = true; }
// Use this for initialization void Start() { expm = FindObjectOfType <experienceManager>(); enemyCurrentHealth = enemyMaxHealth; foreach (Transform child in transform) { if (child.CompareTag("attackCollider")) { attackCollider[x] = child.gameObject; x++; } } }
// Update is called once per frame void Update() { if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 1) { if (wolfcount == 8) { questCompleted(); } } }
// Update is called once per frame void Update() { if (player == null) { player = GameObject.FindWithTag("Player"); } if (playerHealth == null && experience == null) { if (FindObjectOfType <PlayerHealthManager>() != null) { playerHealth = FindObjectOfType <PlayerHealthManager>(); } if (FindObjectOfType <experienceManager>() != null) { experience = FindObjectOfType <experienceManager>(); } } if (playerHealth != null) { healthBar.maxValue = playerHealth.playerMaxHealth; healthBar.value = playerHealth.playerCurrentHealth; hpText.text = playerHealth.playerCurrentHealth + " / " + playerHealth.playerMaxHealth; } if (experience != null) { experienceBar.maxValue = experience.maxExperience; experienceBar.value = experience.currentExperience; experienceText.text = "Lv." + experience.currentLevel + " (" + experience.currentExperience + "/" + experience.maxExperience + ")"; } if (Input.GetKeyDown(KeyCode.Escape)) { if (Time.timeScale == 1) { Time.timeScale = 0; showPaused(); } else if (Time.timeScale == 0) { Debug.Log("high"); Time.timeScale = 1; hidePaused(); } } }
// Update is called once per frame void Update() { if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (phm == null) { phm = FindObjectOfType <PlayerHealthManager>(); } if (questIndex == 0) { if (mangoCount == 5) { questCompleted(); } } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 2) { if (bananaCount == 5) { questCompleted(); } } if (questIndex == 5) { if (wolfcount == 3) { npcController npCont = GameObject.FindObjectOfType <npcController>().GetComponent <npcController>(); npCont.set1State(false); npCont.set2State(true); zCont.zone1State(true); wolfcount = 0; questCompleted(); } } if (questIndex == 7) { if (wolfcount == piratemax) { Debug.Log("in"); for (int x = 0; x < piratesc.Length; x++) { piratesc[x].canMove = false; } dMan.textLines = lines; dMan.textimage = img; dMan.textName = charac; dMan.img = img; dMan.images = images; if (!dMan.dialogActive && !istriggered) { dMan.showDialogue(); dMan.currentLine = 0; istriggered = true; wolfcount = 0; } } if (!dMan.dialogActive && istriggered) { StartCoroutine("restoretownstate"); } } }