Esempio n. 1
0
    protected void Revolation()
    {
        general++;
        this.Level = 1;
        int genSoul = 100 * general + Random.Range(0, 50) + (int)(this.SoulPoint * 0.02f * general);

        GameManager.gameMain.RecycleSoul(this.SoulPoint - genSoul);
        this.SoulPoint  = genSoul;
        this.soulBorrow = 0;
        talentPoint    += SoulPoint;
        MonsterName     = this.name.Split('_')[0] + "_" + GetGenrealText(general);

        this.transform.localScale = initialSCale;
        this.expPoint.ResetTo(100);
        this.expPoint.AddValue(-this.expPoint.MaxValue);
        int rnd = Random.Range(0, Mathf.Min(50, talentPoint));

        this.healPoint.ResetTo(this.healPoint.MaxValue - this.healPoint.BuffValue + rnd * 50);
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.manaPoint.ResetTo(this.manaPoint.MaxValue - this.manaPoint.BuffValue + rnd * 50);
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.attack.ResetTo(this.attack.MaxValue - this.attack.BuffValue + rnd);
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.deffence.ResetTo(this.deffence.MaxValue - this.deffence.BuffValue + rnd);
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.speed.ResetTo(this.speed.MaxValue - this.speed.BuffValue + rnd);
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.luck.ResetTo(this.luck.MaxValue - this.luck.BuffValue + (int)Mathf.Ceil(rnd * 0.1f));
        talentPoint -= rnd;
        rnd          = Random.Range(0, Mathf.Min(50, talentPoint));
        this.mind.ResetTo(this.mind.MaxValue - this.mind.BuffValue + (int)Mathf.Ceil(rnd * 0.1f));
        talentPoint -= rnd;
        evoType e = GetEvoType();

        GetEvoBonus(e);
        if (e != evoType.Normal)
        {
            this.MonsterName = e.ToString() + " " + MonsterName;
        }
        this.gameObject.name = MonsterName;
    }
Esempio n. 2
0
    void GetEvoBonus(evoType e)
    {
        switch (e)
        {
        case evoType.Strong:
            this.healPoint.AddMaxValue(500);
            break;

        case evoType.Wise:
            this.manaPoint.AddMaxValue(500);
            break;

        case evoType.Power:
            this.attack.AddMaxValue(30);
            break;

        case evoType.Protect:
            this.deffence.AddMaxValue(30);
            break;

        case evoType.Speed:
            this.speed.AddMaxValue(20);
            break;

        case evoType.Lucky:
            this.luck.AddMaxValue(10);
            break;

        case evoType.Rare:
            this.healPoint.AddMaxValue(300);
            this.manaPoint.AddMaxValue(300);
            this.attack.AddMaxValue(20);
            this.deffence.AddMaxValue(20);
            this.speed.AddMaxValue(10);
            this.luck.AddMaxValue(5);
            break;

        case evoType.Epic:
            this.healPoint.AddMaxValue(500);
            this.manaPoint.AddMaxValue(500);
            this.attack.AddMaxValue(30);
            this.deffence.AddMaxValue(30);
            this.speed.AddMaxValue(20);
            this.luck.AddMaxValue(10);
            break;

        case evoType.Boss:
            this.healPoint.AddMaxValue(1000);
            this.manaPoint.AddMaxValue(1000);
            this.attack.AddMaxValue(50);
            this.deffence.AddMaxValue(50);
            this.speed.AddMaxValue(30);
            this.luck.AddMaxValue(20);
            break;

        case evoType.Normal:
            this.healPoint.AddMaxValue(100);
            this.manaPoint.AddMaxValue(100);
            this.attack.AddMaxValue(10);
            this.deffence.AddMaxValue(10);
            this.speed.AddMaxValue(2);
            break;

        default:
            break;
        }
    }