//Called from a button in the loginscreen, under MakeProfile. Builds a profile based on the name typed into the box. public void createFromLinked(int index) { if (index == 4) { list.startGame("Guest", true); ContinueToStartScreen(); return; } bool lilly = String.Equals(inputNames[(index - 1)].text, "Lilly", StringComparison.OrdinalIgnoreCase); if (lilly) { SetNameUsingIndex(index, inputNames[(index - 1)].text); list.startGame("Lilly", true); ContinueToStartScreen(); return; } if (inputNames[(index - 1)].text == "") { return; } SetNameUsingIndex(index, inputNames[(index - 1)].text); list.startGame(inputNames[(index - 1)].text, true); tutorialPopUp.SetActive(true); transform.parent.gameObject.SetActive(false); }
// Use this for initialization void Start() { list = FindObjectOfType <equipmentList>(); if (list == null) { GameObject adding = Instantiate(prefabbedList, null, false); list = adding.GetComponent <equipmentList>(); adding.name = "List"; StateManager check = gameObject.GetComponent <StateManager>(); if (!check) { list.startGame("Guest", true); } } combinedShop.Begin(list); headButton.interactable = false; nextPart.interactable = false; prevPart.interactable = false; EnableEquip = false; foreach (Button item in otherSlots) { item.interactable = false; } SetStep(1); enableOutlines(-1); }
// Use this for initialization void Start() { Time.timeScale = 1; list = FindObjectOfType <equipmentList>(); if (list == null) { GameObject adding = Instantiate(prefabbedList, null, false); list = adding.GetComponent <equipmentList>(); adding.name = "List"; StateManager check = gameObject.GetComponent <StateManager>(); if (!check) { list.startGame("Guest", true); } } GameObject can = GameObject.Find("Canvas"); backs = Instantiate(backPrefab, can.transform, false); backgrounds = backs.GetComponent <backgroundManager>(); backgrounds.startBack(playStatus.subjectSelect); SetStep(1); }
public void Find() { list = FindObjectOfType <equipmentList>(); if (list == null) { GameObject adding = Instantiate(prefabbedList, null, false); list = adding.GetComponent <equipmentList>(); adding.name = "List"; StateManager check = gameObject.GetComponent <StateManager>(); if (!check) { list.startGame("Guest", true); } } GameObject can = GameObject.Find("Canvas"); backs = Instantiate(backPrefab, can.transform, false); backgrounds = backs.GetComponent <backgroundManager>(); }