void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player).transform; wayPoints = transform.Find("waypoint").GetComponent <waypoint>(); TargetWayIndex = wayPoints.Points.Length - 2; envGenerator = Camera.main.GetComponent <envGenerate>(); }
void Awake() { envGenerator = Camera.main.GetComponent <envGenerate>(); Prisioner = this.transform.Find("Prisoner").transform; }