public void LevelDown() { if (GameMrg.Ins.selectTower.eId / 10 < 1 || (enumTower)GameMrg.Ins.selectTower.eId == enumTower.Stone) { GameSceneUI.Ins.centerUiLabel.text = "Already is tower at least"; GameSceneUI.Ins.CenterLabelOnWaitOff(); SetInfoUI(); } else { int downId = (GameMrg.Ins.selectTower.eId / 10) - 1; int kind = GameMrg.Ins.selectTower.eId % 10; int changeTowerNumber = (downId * 10) + kind; enumTower towerId = (enumTower)changeTowerNumber; string towerIdToDesc = towerId.ToDesc(); Tower changeTower = new Tower(); var tbData = ExtensionMethod.GetTowerTb(towerIdToDesc); GameMrg.Ins.selectTower.eId = (int)tbData.eID; GameMrg.Ins.selectTower.damage = tbData.damage; GameMrg.Ins.selectTower.attackSpeed = tbData.attackSpeed; GameMrg.Ins.selectTower.range = tbData.range; GameMrg.Ins.selectTower.towerName = tbData.towerName; GameMrg.Ins.selectTower.bulletSpeed = tbData.bulletSpeed; GameMrg.Ins.selectTower.levelUpcost = tbData.levelUpcost; ExtensionMethod.GameGemSpriteChange(GameMrg.Ins.selectTower.towerName, GameMrg.Ins.selectTower.gameObject); GameMrg.Ins.selectTower = changeTower; SetInfoUI(); } }
public void LevelUp() { if (GameMrg.Ins.selectTower != null) { if ((enumTower)GameMrg.Ins.selectTower.eId != enumTower.Stone) { if (GameMrg.Ins.selectTower.eId / 10 < 3) { if (GameMrg.Ins.money > GameMrg.Ins.selectTower.levelUpcost) { int downId = (GameMrg.Ins.selectTower.eId / 10) + 1; int kind = GameMrg.Ins.selectTower.eId % 10; int changeTowerNumber = (downId * 10) + kind; enumTower towerId = (enumTower)changeTowerNumber; string towerIdToDesc = towerId.ToDesc(); Tower changeTower = new Tower(); var tbData = ExtensionMethod.GetTowerTb(towerIdToDesc); GameMrg.Ins.selectTower.eId = (int)tbData.eID; GameMrg.Ins.selectTower.damage = tbData.damage; GameMrg.Ins.selectTower.attackSpeed = tbData.attackSpeed; GameMrg.Ins.selectTower.range = tbData.range; GameMrg.Ins.selectTower.towerName = tbData.towerName; GameMrg.Ins.selectTower.bulletSpeed = tbData.bulletSpeed; GameMrg.Ins.selectTower.levelUpcost = tbData.levelUpcost; ExtensionMethod.GameGemSpriteChange(GameMrg.Ins.selectTower.towerName, GameMrg.Ins.selectTower.gameObject); SetInfoUI(); } else { GameSceneUI.Ins.centerUiLabel.text = "Not enough money"; GameSceneUI.Ins.CenterLabelOnWaitOff(); } } else { GameSceneUI.Ins.centerUiLabel.text = "Stone impossible level up "; GameSceneUI.Ins.CenterLabelOnWaitOff(); } } else { GameSceneUI.Ins.centerUiLabel.text = "Already is tower maximum the level"; GameSceneUI.Ins.CenterLabelOnWaitOff(); } } }
public void Combine() { int level = selectTower.eId / 10; if (level > 2) { GameSceneUI.Ins.centerUiLabel.text = "Maximum Level Tower"; GameSceneUI.Ins.centerUiLabel.gameObject.SetActive(true); StartCoroutine(GameSceneUI.Ins.GameObjectWaitSetFalse(GameSceneUI.Ins.centerUiLabel.gameObject)); } else { int towerKind = selectTower.eId % 10; int levelUpTowerId = ((level + 1) * 10) + towerKind; //leveluptower로 define에서 찾아서 todesc로 string 값변경후 selecttower의 정보변경후 나머지는 그냥 돌덩이로 바꿈 enumTower towerId = (enumTower)levelUpTowerId; string towerIdToDesc = towerId.ToDesc(); var tbData = ExtensionMethod.GetTowerTb(towerIdToDesc); selectTower.eId = (int)tbData.eID; selectTower.damage = tbData.damage; selectTower.attackSpeed = tbData.attackSpeed; selectTower.range = tbData.range; selectTower.towerName = tbData.towerName; selectTower.bulletSpeed = tbData.bulletSpeed; selectTower.levelUpcost = tbData.levelUpcost; selectTower.isCombineTower = false; ExtensionMethod.GameGemSpriteChange(selectTower.towerName, selectTower.gameObject); OtherTowerChangeStone(); GameSceneUI.Ins.infoUI.SetInfoUI(); GameSceneUI.Ins.uiPlace.gameObject.SetActive(false); StartCoroutine(SpawnMonster()); getLogic.SetState(GameLogic.Battle); } }