Esempio n. 1
0
        public CSocketClient(string strIP, int iPort)
        {
            try
            {
                this.iPort = iPort;
                IPAddress ipAddress = IPAddress.Parse(strIP);
                this.ipLocal = new IPEndPoint(ipAddress, this.iPort);

                this.connState = enumConnState.None;

                this.OnConnect           += new ConnectionDelegate(SocketClient_OnConnect);
                this.OnConnectAttempt    += new ConnectionDelegate(SocketClient_OnConnectAttempt);
                this.OnDisconnect        += new ConnectionDelegate(SocketClient_OnDisconnect);
                this.OnDisconnectAttempt += new ConnectionDelegate(SocketClient_OnDisconnectAttempt);
                this.OnWrite             += new ConnectionDelegate(SocketClient_OnWrite);
                this.OnRead  += new BufferEventHandler(SocketClient_OnRead);
                this.OnError += new ErrorDelegate(SocketClient_OnError);

                this.sckMain = null;

                this._strErrorMessage = "";
            }
            catch (Exception se)
            {
                if (OnError != null)
                {
                    OnError(se.Message, 0);
                }
            }
        }
Esempio n. 2
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 private void SocketClient_OnDisconnect()
 {
     if (this.connState == enumConnState.ConnectionAttempt)
     {
         this.connState = enumConnState.ConnectionAttemptFailed;
     }
     else
     {
         this.connState = enumConnState.Disconnected;
     }
 }
Esempio n. 3
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        private void SocketClient_OnError(string strErrorMessage, int iErrorCode)
        {
            switch (this.connState)
            {
            case enumConnState.ConnectionAttempt:
                this.connState = enumConnState.ConnectionAttemptFailed;
                break;

            case enumConnState.DisconnectionAttempt:
                this.connState = enumConnState.Disconnected;
                break;

            default:
                if (iErrorCode != 0)
                {
                    this.connState = enumConnState.ConnectionError;
                }
                break;
            }

            this._strErrorMessage = iErrorCode.ToString() + " - " + strErrorMessage;
        }
Esempio n. 4
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 private void SocketClient_OnRead(byte[] rgbyBuffer)
 {
     this.rgbyReceivedData = rgbyBuffer;
     this.connState        = enumConnState.ReceivedData;
 }
Esempio n. 5
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 private void SocketClient_OnWrite()
 {
     this.connState = enumConnState.DataSent;
 }
Esempio n. 6
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 private void SocketClient_OnDisconnectAttempt()
 {
     this.connState = enumConnState.DisconnectionAttempt;
 }
Esempio n. 7
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 private void SocketClient_OnConnect()
 {
     this.connState = enumConnState.Connected;
 }