// When an ad is available it can be shown void AdAvailableHandler(enumAdType adType) { txtStatus1.text = adType.ToString() + " available"; if (adType == enumAdType.RewardVideo) { Spil.Instance.PlayVideo(); } else if (adType == enumAdType.MoreApps) { Spil.Instance.PlayMoreApps(); } // Interstitials aren't played on command but are automatically played by the SpilSDK // when certain events are fired such as "levelComplete" or "playerDies". // Which events trigger interstitials is configured by Spil. // Interstitials do trigger OnAdStarted and OnAdFinished events when they play. }
// When an ad is not available the UI may have to be updated, // for instance to hide a button. void AdNotAvailableHandler(enumAdType adType) { txtStatus1.text = adType.ToString() + " was not available"; }