private void SocketClient_OnWrite()
 {
     this._CurrentConnectionState = enuConnectionState.DataSent;
 }
 private void SocketClient_OnRead(byte[] rgbyBuffer)
 {
     this.rgbyReceivedData        = rgbyBuffer;
     this._CurrentConnectionState = enuConnectionState.ReceivedData;
 }
 private void SocketClient_OnConnect()
 {
     this._CurrentConnectionState = enuConnectionState.Connected;
 }