bool isDead; // Whether the enemy is dead. void Awake() { enemyAttackManager2 = FindObjectOfType <enemyAttackManager>(); // Setting up the references. //anim = GetComponent<Animator>(); //enemyAudio = GetComponent<AudioSource>(); GameObject.Find("BloodParticle"); // Setting the current health when the enemy first spawns. enemyCurrentHealth = startingHealth; }
void Start() { enemyManaScript = FindObjectOfType <enemyMana>(); playerManaScript = FindObjectOfType <playerMana>(); // Setting up the references. enemyAttackManager = FindObjectOfType <enemyAttackManager>(); enemy = GameObject.FindGameObjectWithTag("Enemy"); playerHealth = FindObjectOfType <playerHealth>(); enemyHealth = enemy.GetComponent <EnemyHealth>(); playerAnim = playerModel.GetComponent <Animator>(); enemyModel = GameObject.FindGameObjectWithTag("EnemyModel"); enemyAnim = enemyModel.GetComponent <Animator>(); }