Esempio n. 1
0
    bool isDead;                                // Whether the enemy is dead.

    void Awake()
    {
        enemyAttackManager2 = FindObjectOfType <enemyAttackManager>();

        // Setting up the references.
        //anim = GetComponent<Animator>();
        //enemyAudio = GetComponent<AudioSource>();
        GameObject.Find("BloodParticle");

        // Setting the current health when the enemy first spawns.
        enemyCurrentHealth = startingHealth;
    }
 void Start()
 {
     enemyManaScript  = FindObjectOfType <enemyMana>();
     playerManaScript = FindObjectOfType <playerMana>();
     // Setting up the references.
     enemyAttackManager = FindObjectOfType <enemyAttackManager>();
     enemy        = GameObject.FindGameObjectWithTag("Enemy");
     playerHealth = FindObjectOfType <playerHealth>();
     enemyHealth  = enemy.GetComponent <EnemyHealth>();
     playerAnim   = playerModel.GetComponent <Animator>();
     enemyModel   = GameObject.FindGameObjectWithTag("EnemyModel");
     enemyAnim    = enemyModel.GetComponent <Animator>();
 }