public T CreateBoint <T>(string _id, Vector3 _pos, enActorCamp _camp, enEnterStageWay _way) where T : BattleStageActor { var tactor = SimpleActorFactor.InstantiateBoint <T>(); tactor.Init(_id); tactor.EnterStage(_way); tactor.SetPosition(_pos); tactor.actordata.actorCamp = _camp; return(tactor); }
public void EnterStage(enEnterStageWay way) { enterStageWay = way; EnterStageBegin(); }