public void writeGenericChecked() { string path = tmpFile("write.generic.checked"); SkillFile sf = SkillFile.open(path); reflectiveInit(sf); // write file sf.flush(); // create a name -> type map Dictionary <string, IAccess> types = new Dictionary <string, IAccess>(); foreach (IAccess t in sf.allTypes()) { types[t.Name] = t; } // read file and check skill IDs SkillFile sf2 = SkillFile.open(path, Mode.Read); foreach (IAccess t in sf2.allTypes()) { IEnumerator os = types[t.Name].GetEnumerator(); foreach (SkillObject o in t) { Assert.IsTrue(os.MoveNext(), "to few instances in read state"); Assert.AreEqual(o.SkillID, ((SkillObject)os.Current).SkillID); } Assert.IsFalse(os.MoveNext(), "to many instances in read state"); } File.Delete(path); }
public void writeGeneric() { string path = tmpFile("write.generic"); SkillFile sf = SkillFile.open(path); reflectiveInit(sf); sf.close(); File.Delete(path); }
public SkillFile read(string s) { return(SkillFile.open(basePath + s, Mode.Read, Mode.ReadOnly)); }