Esempio n. 1
0
    private AStuff <TModuleType> GenerateStuff(e_stuffInstantiate whichPartOfStuff)
    {
        AStuff <TModuleType> itemGenerated = null;

        switch (whichPartOfStuff)
        {
        case e_stuffInstantiate.ARMOR: itemGenerated = this.GenerateClothe(); break;

        case e_stuffInstantiate.WEAPON: itemGenerated = this.GenerateWeapon(); break;

        case e_stuffInstantiate.Axe_One_Handed: itemGenerated = new WeaponOneHandedAxe <TModuleType>(); break;

        case e_stuffInstantiate.Sword_One_Handed: itemGenerated = new WeaponOneHandedSword <TModuleType>(); break;

        case e_stuffInstantiate.Mass_One_Handed: itemGenerated = new WeaponOneHandedMass <TModuleType>(); break;

        case e_stuffInstantiate.Scepter_One_Handed: itemGenerated = new WeaponOneHandedScepter <TModuleType>(); break;

        case e_stuffInstantiate.Axe_Both_Handed: itemGenerated = new WeaponTwoHandedAxe <TModuleType>(); break;

        case e_stuffInstantiate.Sword_Both_Handed: itemGenerated = new WeaponTwoHandedSword <TModuleType>(); break;

        case e_stuffInstantiate.Mass_Both_Handed: itemGenerated = new WeaponTwoHandedMass <TModuleType>(); break;

        case e_stuffInstantiate.Scepter_Both_Handed: itemGenerated = new WeaponTwoHandedScepter <TModuleType>(); break;

        case e_stuffInstantiate.Lance: itemGenerated = new WeaponTwoHandedLance <TModuleType>(); break;

        case e_stuffInstantiate.Spear: itemGenerated = new WeaponTwoHandedSpear <TModuleType>(); break;

        case e_stuffInstantiate.Staff: itemGenerated = new WeaponTwoHandedStaff <TModuleType>(); break;

        case e_stuffInstantiate.Wand: itemGenerated = new WeaponOneHandedWand <TModuleType>(); break;

        case e_stuffInstantiate.Bow: itemGenerated = new WeaponTwoHandedBow <TModuleType>(); break;

        case e_stuffInstantiate.Crossbow: itemGenerated = new WeaponTwoHandedCrossbow <TModuleType>(); break;

        case e_stuffInstantiate.Armor: itemGenerated = new ClotheArmor <TModuleType>(); break;

        case e_stuffInstantiate.Helmet: itemGenerated = new ClotheHelmet <TModuleType>(); break;

        case e_stuffInstantiate.Belt: itemGenerated = new ClotheBelt <TModuleType>(); break;

        case e_stuffInstantiate.Trousers: itemGenerated = new ClotheTrousers <TModuleType>(); break;

        case e_stuffInstantiate.Glove: itemGenerated = new ClotheGlove <TModuleType>(); break;

        case e_stuffInstantiate.Shoes: itemGenerated = new ClotheShoes <TModuleType>(); break;

        case e_stuffInstantiate.Shield: itemGenerated = new ClotheShield <TModuleType>(); break;

        default: break;
        }

        return(itemGenerated);
    }
Esempio n. 2
0
    public void GenerateRandomItems(AItemContainer <TModuleType> itemContainer)
    {
        int number = MathExtension.GenerateRandomIntBetweenFloat(NumberOfItemGenerated);

        for (byte i = 0; i < number; i++)
        {
            if (this.probabilities.Length > 0)
            {
                e_stuffInstantiate   whichPartOfStuff = (e_stuffInstantiate)ServiceLocator.Instance.ProbabilityManager.GetProbabilityIndex(this.probabilities);
                AStuff <TModuleType> itemGenerated    = GenerateStuff(whichPartOfStuff);

                if (null != itemGenerated)
                {
                    itemGenerated.levelRequiered   = this.levelRequired.RandomBetweenValues();
                    itemGenerated.equipmentQuality = this.GenerateStuffQuality();

                    this.GenerateStuffName(itemGenerated);
                    itemContainer.AddItem(itemGenerated);
                }
            }
        }
    }