public override void HandleAnimationEvents(eWeaponEvents weaponEvent) { base.HandleAnimationEvents(weaponEvent); if (weaponEvent == eWeaponEvents.Akimbo_Pistol_SpinMoveEnd) { _Player.StopCoroutine(_SpinMoveRoutine); } }
public override void HandleAnimationEvents(eWeaponEvents weaponEvent) { base.HandleAnimationEvents(weaponEvent); }