Esempio n. 1
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 //start the process of fading in
 public void Activate()
 {
     if (slideState < eSlideState.Opening)
     {
         slideState = eSlideState.Opening;
     }
 }
Esempio n. 2
0
 //start the process of fading out
 public void Deactivate()
 {
     if (slideState > eSlideState.Closing)
     {
         slideState = eSlideState.Closing;
     }
 }
Esempio n. 3
0
	public void ForceState(eSlideState new_state) {
		slideState.SetState(new_state);
		switch(slideState.CurrentState) {
			case eSlideState.Closed:	Init(); break;
			case eSlideState.Opened:	curPos = targetPos; break;
		}
	}
Esempio n. 4
0
    public void Update()
    {
        switch (slideState)
        {
        //if menu is opening: Update position, determine transparency and change state when done
        case eSlideState.Opening:
            switch (slideInDirection)
            {
            case eSlideDirection.Up:
                curPos.y -= slideSpeed * Time.deltaTime;
                if (curPos.y <= targetPos.y)
                {
                    curPos.y = targetPos.y;
                }
                break;

            case eSlideDirection.Down:
                curPos.y += slideSpeed * Time.deltaTime;
                if (curPos.y >= targetPos.y)
                {
                    curPos.y = targetPos.y;
                }
                break;

            case eSlideDirection.Right:
                curPos.x += slideSpeed * Time.deltaTime;
                if (curPos.x >= targetPos.x)
                {
                    curPos.x = targetPos.x;
                }
                break;

            case eSlideDirection.Left:
                curPos.x -= slideSpeed * Time.deltaTime;
                if (curPos.x <= targetPos.x)
                {
                    curPos.x = targetPos.x;
                }
                break;
            }

            DetermineAlpha();
            if (alpha == 1)
            {
                slideState = eSlideState.Open;
            }
            break;


        //if the menu is closing: update the position, determine transparency and change state when done
        case eSlideState.Closing:
            switch (slideOutDirection)
            {
            case eSlideDirection.Up:
                curPos.y -= slideSpeed * Time.deltaTime;
                break;

            case eSlideDirection.Down:
                curPos.y += slideSpeed * Time.deltaTime;
                break;

            case eSlideDirection.Right:
                curPos.x += slideSpeed * Time.deltaTime;
                break;

            case eSlideDirection.Left:
                curPos.x -= slideSpeed * Time.deltaTime;
                break;
            }
            DetermineAlpha();
            if (alpha == 0)
            {
                slideState = eSlideState.Closed;
                Hide();
            }
            break;
        }
    }