//============================================================================= public void SetupPanel(eSelectedCardMode SelectedCardMode, TradingCardSpreadsheetItem CurCard, int CurrentPosition, int NumMint, int NumScuffed) { m_NumMint = NumMint; m_NumScuffed = NumScuffed; m_CurrentPosition = CurrentPosition; m_CurCard = CurCard; m_SelectedCardMode = SelectedCardMode; }
//===================================================== void UpdateViewingBook() { // Update sprite that shows which page type we're on eTradingCardClassification VisibleClassification = TradingCardItemsManager.GetPageClassification(BookManager.instance.GetCurrentPage()); foreach (GameObject sprClassification in m_sprPageTypes) { if (sprClassification != null) { sprClassification.SetActive(false); } } m_sprPageTypes[(int)VisibleClassification].SetActive(true); // Set the page shortcuts for this classification (prev/next) int PrevCategory = (int)VisibleClassification - 1; int NextCategory = (int)VisibleClassification + 1; // Skip 'story' class if (VisibleClassification == eTradingCardClassification.STANDARD) { PrevCategory--; } if (VisibleClassification == eTradingCardClassification.WILD) { NextCategory++; } //m_txtCategoryPrev.text = GetCategoryText( (eTradingCardClassification)PrevCategory ); //m_txtCategoryNext.text = GetCategoryText( (eTradingCardClassification)NextCategory ); // Check for swiping if (BookManager.instance.IsPageTurning()) { return; } // Update area scrolling list position if (m_bSwiping) { m_SwipeTime += Time.deltaTime; m_SwipeTimeAccum += Time.deltaTime; Vector3 WorldPos = m_BookCamera.ScreenToViewportPoint(Input.mousePosition); WorldPos *= 384.0f; float SwipingDeltaX = WorldPos.x - m_SwipingStartX; m_SwipingAccel = (WorldPos - m_LastWorldPos[3]).x; if (m_SwipeTimeAccum > (1.0f / 60.0f)) { for (int MIdx = 3; MIdx > 0; MIdx--) { m_LastWorldPos[MIdx] = m_LastWorldPos[MIdx - 1]; } m_LastWorldPos[0] = WorldPos; m_SwipeTimeAccum -= (1.0f / 60.0f); } if (Input.GetMouseButtonUp(0)) { m_bSwiping = false; m_SwipingAccel = Mathf.Clamp(m_SwipingAccel, -12.0f, 12.0f); bool bMinimumDistTravelled = true; if (Mathf.Abs(SwipingDeltaX) < 28.0f) { bMinimumDistTravelled = false; } //Debug.Log( m_SwipingAccel + " " + bMinimumDistTravelled ); if ((Mathf.Abs(m_SwipingAccel) < 7.0f) || (bMinimumDistTravelled == false)) { // No swipe - selection of a card? m_SwipingAccel = 0.0f; if ((m_SwipeTime < 0.25f) && (bMinimumDistTravelled == false)) { // Selected card - check collision int CurrentPage = BookManager.instance.GetCurrentPage(); int CurrentPosition = BookManager.instance.GetPositionAtMouse(); // For first and last pages don't allow card selection if (BookManager.instance.IsValidPage() == false) { CurrentPosition = -1; } if (CurrentPosition != -1) { // Valid card? bool bValidCard = true; TradingCardSpreadsheetItem CurSpreadsheetCard = TradingCardItemsManager.GetTradingCardItem(CurrentPage, CurrentPosition); if (CurSpreadsheetCard == null) { bValidCard = false; } if (bValidCard) { // Set buy/sell mode based on whether we have the card or not int NumMint = 0; int NumScuffed = 0; TradingCardHeldItem CurHeldCard = GameDataManager.Instance.GetHeldTradingCard(CurSpreadsheetCard.id, ref NumMint, ref NumScuffed); if (CurHeldCard != null) { m_SelectedCardMode = eSelectedCardMode.Selling; } else { m_SelectedCardMode = eSelectedCardMode.Buying; } // Show selected card panel SelectedCardManager.instance.SetupPanel(m_SelectedCardMode, CurSpreadsheetCard, CurrentPosition, NumMint, NumScuffed); SelectedCardManager.instance.ShowPanel(true); SetRoomMode(eRoomMode.SelectedCard); SoundFXManager.instance.PlaySound("CardSelect"); // Hide this card on the book so we can zoom into it BookManager.instance.HideCard(CurrentPage, CurrentPosition); } } } } else { // Quick Swipe if (m_SwipingAccel < 0.0f) { BookManager.instance.TurnPage(1); SoundFXManager.instance.PlaySound("PageTurn"); } else { BookManager.instance.TurnPage(-1); SoundFXManager.instance.PlaySound("PageTurn"); } m_SwipingAccel = 0.0f; } } } else { // Not swiping Vector3 WorldPos = m_BookCamera.ScreenToViewportPoint(Input.mousePosition); WorldPos *= 384.0f; for (int MIdx = 3; MIdx > 0; MIdx--) { m_LastWorldPos[MIdx] = WorldPos; } m_SwipingStartX = WorldPos.x; m_SwipeTimeAccum = 0.0f; // Make sure pause menu or shop menu isn't active if ((PopupPause.Instance.IsActive == false) && (ShopManager.instance == false)) { if (Input.GetMouseButtonDown(0)) { if ((WorldPos.y > 48.0f) && (WorldPos.y < 323.0f)) { m_bSwiping = true; m_SwipingAccel = 0.0f; m_SwipeTime = 0.0f; } } } } }