Esempio n. 1
0
    //----------------------------------------------------------------------
    // 更新
    //----------------------------------------------------------------------
    // @Param   none
    // @Return	none
    // @Date	2014/12/10  @Update 2014/12/10  @Author T.Kawashita
    //----------------------------------------------------------------------
    void Update()
    {
        switch (m_status)
        {
        case eSTATUS_VICTORYPERFORMANCE.eFADE_IN:
            // フェードインが終わったら
            if (m_mainUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha> ().enabled == false &&
                m_1p2pUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha> ().enabled == false &&
                m_3p4pUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha>().enabled == false)
            {
                m_status = eSTATUS_VICTORYPERFORMANCE.ePERFORMANCE;
            }
            break;

        case eSTATUS_VICTORYPERFORMANCE.ePERFORMANCE:
            // カメラの位置が変更されたら
            if (m_mainCamera.transform.localPosition.z == m_mainCamera.GetComponent <TweenPosition>().to.z&&
                m_1p2pCamera.transform.localPosition.z == m_mainCamera.GetComponent <TweenPosition>().to.z&&
                m_3p4pCamera.transform.localPosition.z == m_mainCamera.GetComponent <TweenPosition>().to.z)
            {
                m_status = eSTATUS_VICTORYPERFORMANCE.eINIT_FADE;
                m_soundPlayer.ChangeSEVolume(0.3f);
            }
            break;

        case eSTATUS_VICTORYPERFORMANCE.eINIT_FADE:
            m_flame += Time.deltaTime;
            if (m_flame >= 0.5f)
            {
                m_status = eSTATUS_VICTORYPERFORMANCE.eFADE_OUT;
                m_mainUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CResultFadeOut> ();
                m_1p2pUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CResultFadeOut> ();
                m_3p4pUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CResultFadeOut> ();
            }
            break;

        case eSTATUS_VICTORYPERFORMANCE.eFADE_OUT:
            // フェードアウトが終わったら
            if (m_mainUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha> ().enabled == false &&
                m_1p2pUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha> ().enabled == false &&
                m_3p4pUIPanel.transform.FindChild("BlackOut").gameObject.GetComponent <TweenAlpha>().enabled == false)
            {
                m_status = eSTATUS_VICTORYPERFORMANCE.eNONE;
                GameObject.Instantiate(Resources.Load("Prefab/Result/Manager"));
                m_resultMain = (GameObject)GameObject.Instantiate(Resources.Load("Prefab/Result/ResultPrefabMain"));
                m_resultSub2 = (GameObject)GameObject.Instantiate(Resources.Load("Prefab/Result/ResultPrefabSub1"));
                m_resultSub1 = (GameObject)GameObject.Instantiate(Resources.Load("Prefab/Result/ResultPrefabSub0"));
            }
            break;
        }
    }
Esempio n. 2
0
    //----------------------------------------------------------------------
    // コンストラクタ
    //----------------------------------------------------------------------
    // @Param	none
    // @Return	none
    // @Date	2014/12/10  @Update 2014/12/10  @Author T.Kawashita
    //----------------------------------------------------------------------
    void Start()
    {
        m_status = eSTATUS_VICTORYPERFORMANCE.eFADE_IN;

        if (TeamData.GetWinTeamNo() == 0 || TeamData.GetWinTeamNo() == 1)
        {
            GameObject.Instantiate(Resources.Load("Prefab/Result/player_victory"));
        }
        else if (TeamData.GetWinTeamNo() == 2)
        {
            GameObject.Instantiate(Resources.Load("prefab/Result/player_draw_1"));
        }

        m_soundPlayer = new CSoundPlayer();
        m_soundPlayer.ChangeSEVolume(0.2f);
        m_soundPlayer.PlaySE("result/supoter_finish");

        // パネル取得
        m_mainUIPanel = GameObject.Find("MainUI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").gameObject;
        m_1p2pUIPanel = GameObject.Find("1p2pUI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").gameObject;
        m_3p4pUIPanel = GameObject.Find("3p4pUI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").gameObject;

        m_mainUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CFadeIn> ();
        m_1p2pUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CFadeIn> ();
        m_3p4pUIPanel.transform.FindChild("BlackOut").gameObject.AddComponent <CFadeIn> ();

        if (TeamData.GetWinTeamNo() == 0 || TeamData.GetWinTeamNo() == 1)
        {
            m_motionPlayer = GameObject.Find("player_victory(Clone)").gameObject;
        }
        else if (TeamData.GetWinTeamNo() == 2)
        {
            m_motionPlayer = GameObject.Find("player_draw_1(Clone)").gameObject;
        }
        m_mainCamera = GameObject.Find("MainCamera").gameObject;
        m_1p2pCamera = GameObject.Find("1p2pCamera").gameObject;
        m_3p4pCamera = GameObject.Find("3p4pCamera").gameObject;

        m_flame = 0.0f;

//		m_motionPlayer.animation.Stop ();
    }