Esempio n. 1
0
    public void Initialize(ePopupState _state, string _title, string _content, string _YesText, UnityAction _YesEvent, string _NoText, UnityAction _NoEvent)
    {
        Txt_Tile.text     = _title;
        Txt_Contents.text = _content;
        Txt_Yes.text      = _YesText;
        Btn_Yes.OnClick.AddListener(_YesEvent);
        // Btn_Yes 위치, 크기 조절
        //Btn_Yes.GetComponent<RectTransform>().sizeDelta = new Vector2(
        //    Txt_Yes.GetComponent<RectTransform>().rect.width, Btn_Yes.GetComponent<RectTransform>().rect.height);
        //Btn_Yes.transform.position = new Vector2(
        //    Btn_Yes.GetComponent<RectTransform>().rect.width / 2, Btn_Yes.transform.position.y);
        Txt_No.text = _NoText;
        Btn_No.OnClick.AddListener(_NoEvent);
        //Btn_No 위치, 크기 조절
        //Btn_No.GetComponent<RectTransform>().sizeDelta = new Vector2(
        //    Txt_No.GetComponent<RectTransform>().rect.width, Btn_No.GetComponent<RectTransform>().rect.height);
        //Btn_No.transform.position = new Vector2(
        //    -Btn_No.GetComponent<RectTransform>().rect.width / 2, Btn_No.transform.position.y);

        switch (_state)
        {
        case ePopupState.YesOrNo:
            Btn_Yes.gameObject.SetActive(true);
            Btn_No.gameObject.SetActive(true);
            break;

        case ePopupState.OnlyYes:
            Btn_Yes.gameObject.SetActive(true);
            Btn_Yes.gameObject.transform.localPosition = new Vector3(0, Btn_Yes.gameObject.transform.localPosition.y, 0);
            Btn_No.gameObject.SetActive(false);
            break;
        }
    }
Esempio n. 2
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    public void ShowPopup_BossOrField(ePopupState _state, string _title, string _content, string _YesText, UnityAction _YesFunc, string _NoText, UnityAction _NoFunc)
    {
        GameObject         popupObj = ResourceManager.GetOBJCreatePrefab("PrefabYesOrNoPopup", Obj_Position.transform);
        PrefabYesOrNoPopup popup    = popupObj.GetComponent <PrefabYesOrNoPopup>();

        // 추후 DB 또는 관리를 하나 만들어서 출력할 것
        popup.Initialize(_state, _title, _content, _YesText, _YesFunc, _NoText, _NoFunc);
    }
Esempio n. 3
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    public void ClearBossPopup(ePopupState _state, string _title, string _content, UnityAction _func)
    {
        GameObject         popupObj = ResourceManager.GetOBJCreatePrefab("PrefabYesOrNoPopup", Obj_Position.transform);
        PrefabYesOrNoPopup popup    = popupObj.GetComponent <PrefabYesOrNoPopup>();

        // 추후 DB 또는 관리를 하나 만들어서 출력할 것
        popup.Initialize(_state, _title, _content, _func);
    }
Esempio n. 4
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    public void Initialize(ePopupState _state, string _title, string _content, UnityAction _YesEvent, UnityAction _NoEvent)
    {
        Txt_Tile.text     = _title;
        Txt_Contents.text = _content;
        Btn_Yes.OnClick.AddListener(_YesEvent);
        Btn_No.OnClick.AddListener(_NoEvent);

        switch (_state)
        {
        case ePopupState.YesOrNo:
            Btn_Yes.gameObject.SetActive(true);
            Btn_No.gameObject.SetActive(true);
            break;

        case ePopupState.OnlyYes:
            Btn_Yes.gameObject.SetActive(true);
            Btn_Yes.gameObject.transform.localPosition = new Vector3(0, Btn_Yes.gameObject.transform.localPosition.y, 0);
            Btn_No.gameObject.SetActive(false);
            break;
        }
    }