// Token: 0x06001561 RID: 5473 RVA: 0x0024BA08 File Offset: 0x00249C08 public ushort GetItemCount(eMissionClickType Tag = eMissionClickType.None) { if (Tag == eMissionClickType.None) { Tag = this.CurrentTag; } this.MissionList.Clear(); switch (Tag) { case eMissionClickType.Tag1: for (byte b = 0; b < 8; b += 1) { this.MissionList.Add(b); } return((ushort)this.MissionList.Count); case eMissionClickType.Tag2: case eMissionClickType.Tag3: { _eMissionType type; if (Tag == eMissionClickType.Tag2) { type = _eMissionType.Affair; } else { type = _eMissionType.Alliance; } ushort num = 0; TimerTypeMission timerMissionData = DataManager.MissionDataManager.GetTimerMissionData(type); for (byte b2 = 0; b2 < timerMissionData.MissionCount; b2 += 1) { if (timerMissionData.TimeMission[(int)b2].State != _eTimerMissionState.Complete) { this.MissionList.Add(timerMissionData.TimeMission[(int)b2].Index); if (num > 0 && (timerMissionData.TimeMission[(int)b2].State == _eTimerMissionState.Reward || timerMissionData.TimeMission[(int)b2].State == _eTimerMissionState.Countdown)) { for (int i = (int)num; i > 0; i--) { this.MissionList[i - 1] = (this.MissionList[i - 1] ^ this.MissionList[i]); this.MissionList[i] = (this.MissionList[i] ^ this.MissionList[i - 1]); this.MissionList[i - 1] = (this.MissionList[i - 1] ^ this.MissionList[i]); } } num += 1; } } return(num); } default: return(0); } }
// Token: 0x0600155F RID: 5471 RVA: 0x0024B1E0 File Offset: 0x002493E0 public bool ChangeTag(eMissionClickType Tag, bool ForceUpdate = false) { if (!ForceUpdate && this.CurrentTag == Tag) { return(false); } if (DataManager.Instance.RoleAlliance.Id == 0u && Tag == eMissionClickType.Tag3) { Door door = GUIManager.Instance.FindMenu(EGUIWindow.Door) as Door; DataManager.Instance.SetSelectRequest = 0; door.OpenMenu(EGUIWindow.UI_AllianceHint, 0, 0, false); return(false); } if (this.Select != null) { this.Select.SetSelect(false, this.SelectIndex, null, null, null); } if (this.CurrentTag != eMissionClickType.Tag4) { this.Oldid = (int)this.CurrentTag; } this.CurrentTag = Tag; int currentTag = (int)this.CurrentTag; if (this.NoMission.gameObject.activeSelf) { this.NoMission.gameObject.SetActive(false); } if (!this.scrollPanel.gameObject.activeSelf) { this.scrollPanel.gameObject.SetActive(true); } if (this.CurrentTag != eMissionClickType.Tag1) { this.SetScrollViewRange(1); } else { this.SetScrollViewRange(2); } if (this.MissionListItem[currentTag] == null) { this.MissionListItem[currentTag] = new UIMissionItem[(int)this.MaxItemCount]; for (int i = 0; i < (int)this.MaxItemCount; i++) { switch (this.CurrentTag) { case eMissionClickType.Tag1: if (i == 0) { this.MissionListItem[currentTag][i] = new ReCommandMission(UnityEngine.Object.Instantiate(this.ItemSample[2]) as Transform, this.ReCommandSpriteArray); } else if (i == 1) { this.MissionListItem[currentTag][i] = new AchieveTarget(UnityEngine.Object.Instantiate(this.ItemSample[0]) as Transform, this.ManorKindSpriteArray.GetSprite(0)); } else { this.MissionListItem[currentTag][i] = new ManorMissionKind(UnityEngine.Object.Instantiate(this.ItemSample[0]) as Transform, (eUIMissionKind)(i - 2), this.ManorKindSpriteArray); } this.MissionListItem[currentTag][i].TimeHandle = this; break; case eMissionClickType.Tag2: this.MissionListItem[currentTag][i] = new AffairMission(UnityEngine.Object.Instantiate(this.ItemSample[1]) as Transform, this.AffairSpriteArray, this.TimebarData); if (this.MissionListItem[currentTag + 1] == null) { this.MissionListItem[currentTag + 1] = new UIMissionItem[(int)this.MaxItemCount]; } this.MissionListItem[currentTag + 1][i] = this.MissionListItem[currentTag][i]; this.MissionListItem[currentTag + 1][i].TimeHandle = this; break; case eMissionClickType.Tag3: this.MissionListItem[currentTag][i] = new AffairMission(UnityEngine.Object.Instantiate(this.ItemSample[1]) as Transform, this.AffairSpriteArray, this.TimebarData); if (this.MissionListItem[currentTag - 1] == null) { this.MissionListItem[currentTag - 1] = new UIMissionItem[(int)this.MaxItemCount]; } this.MissionListItem[currentTag - 1][i] = this.MissionListItem[currentTag][i]; this.MissionListItem[currentTag - 1][i].TimeHandle = this; break; case eMissionClickType.Tag4: if (this.vipMission == null) { this.vipMission = new VIPMission(this.ItemSample[3], this.VIPTimebar); } this.vipMission.TimdHandle = this; break; } if (this.CurrentTag == eMissionClickType.Tag4) { break; } } } if (this.CurrentTag == eMissionClickType.Tag4) { this.ControllerTrans.gameObject.SetActive(false); this.vipMission.SetAchieve(true); return(true); } if (!this.ControllerTrans.gameObject.activeSelf) { this.vipMission.SetAchieve(false); this.ControllerTrans.gameObject.SetActive(true); } bool flag = true; if ((this.Oldid == 1 && this.CurrentTag == eMissionClickType.Tag3) || (this.Oldid == 2 && this.CurrentTag == eMissionClickType.Tag2)) { flag = false; } if (this.CurrentTag == eMissionClickType.Tag2 || this.CurrentTag == eMissionClickType.Tag3) { for (int j = 0; j < (int)this.MaxItemCount; j++) { AffairMission affairMission = this.MissionListItem[currentTag][j] as AffairMission; if (this.CurrentTag == eMissionClickType.Tag2) { affairMission.SetType(_eMissionType.Affair); } else { affairMission.SetType(_eMissionType.Alliance); } } } if (flag) { for (byte b = 0; b < this.MaxItemCount; b += 1) { if (this.MissionListItem.Length > this.Oldid && this.MissionListItem[this.Oldid][(int)b] != null) { this.MissionListItem[this.Oldid][(int)b].transform.gameObject.SetActive(false); } if (this.MissionListItem[currentTag][(int)b].transform.parent == null) { this.MissionListItem[currentTag][(int)b].transform.SetParent(this.Content.GetChild((int)b)); } this.MissionListItem[currentTag][(int)b].transform.localPosition = new Vector3(this.OffsetX[currentTag], 0f, 0f); this.MissionListItem[currentTag][(int)b].transform.localScale = Vector3.one; this.MissionListItem[currentTag][(int)b].transform.gameObject.SetActive(true); for (int k = 0; k < this.MissionListItem[currentTag][(int)b].ItemBtn.Length; k++) { if (this.MissionListItem[currentTag][(int)b].ItemBtn[k] != null) { this.MissionListItem[currentTag][(int)b].ItemBtn[k].m_Handler = this; } } } } this.ItemsHeight.Clear(); float item = 0f; ushort itemCount = this.GetItemCount(eMissionClickType.None); for (int l = 0; l < (int)itemCount; l++) { if (l < this.MissionListItem[currentTag].Length) { item = this.MissionListItem[currentTag][l].GetHeight(); } this.ItemsHeight.Add(item); } Vector2 vector = Vector2.zero; int itemidx = 0; this.Select = null; if (itemCount > 0) { if (ForceUpdate) { vector = this.Content.anchoredPosition; itemidx = this.scrollPanel.GetBeginIdx(); } this.scrollPanel.AddNewDataHeight(this.ItemsHeight, this.RectSecroll.sizeDelta.y, true); } this.ResetBtn.m_BtnID2 = (int)this.CurrentTag; this.InfoBtn.m_BtnID2 = (int)this.CurrentTag; this.UpdateTime = 0f; this.Update(); if (itemCount > 0 && ForceUpdate) { this.scrollPanel.GoTo(itemidx, vector.y); } if (this.CurrentTag == eMissionClickType.Tag1 && DataManager.MissionDataManager.RewardList.Priority.Count > 0) { this.OnButtonClick(this.MissionListItem[currentTag][1].ItemBtn[0]); } else if (this.MissionListItem[currentTag][0] != null) { this.OnButtonClick(this.MissionListItem[currentTag][0].ItemBtn[0]); } return(true); }