Esempio n. 1
0
 /// <summary>
 /// Get player rod first player position by rod type
 /// </summary>
 /// <param name="mark">First Player Mark</param>
 /// <param name="position">Point - position of first player of rod in Frame dimensions</param>
 public void Set(eMarks mark, Point position)
 {
     if (IsFirstPlayerMark(mark))
     {
         eRod rodType = MarkTypeToRodType(mark);
         Set(rodType, position);
     }
 }
Esempio n. 2
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        //public static void DrawRodPlayers(eRod rod, int linearMoveDestination, eRotationalMove rotationalMove, bool isLocation = true)
        //{
        //    try
        //    {
        //        eMarks playersBase = 0;
        //        eMarks mark;
        //        Enum.TryParse<eMarks>(rod.ToString(), out mark);
        //        int eMarkType = ((int)mark);
        //        int rodPlayersCount = _rodPlayerCount[mark];
        //        int yDistance = _rodsPlayersDistance[mark];
        //        int firstPlayerOffsetY = _rodsOffsetY[mark];
        //        int rodStartX = XTableToDeviceCoordinates(_rods[mark]);
        //        switch (eMarkType)
        //        {
        //            case (int)eMarks.GoalKeeper: playersBase = eMarks.GoalKeeperPlayer; break;
        //            case (int)eMarks.Defence: playersBase = eMarks.DefencePlayer1; break;
        //            case (int)eMarks.Midfield: playersBase = eMarks.MidfieldPlayer1; break;
        //            case (int)eMarks.Attack: playersBase = eMarks.AttackPlayer1; break;
        //            default: break;
        //        }

        //        for (int rodPlayer = 0; rodPlayer < rodPlayersCount; rodPlayer++)
        //        {
        //            int movmentOffset = 0;
        //            int x = rodStartX;
        //            int y = 0;
        //            int y1 = 0;
        //            if (isLocation)
        //            {
        //                ConvertToLocation(ref x, ref y1);
        //            }

        //            y = y1 + linearMoveDestination + firstPlayerOffsetY + yDistance * rodPlayer;
        //            DrawPlayer(playersBase + rodPlayer,
        //                new Point(x * _actualWidthRate, y * _actualHeightRate), 12, rotationalMove);
        //        }
        //    }
        //    catch (Exception e)
        //    {
        //        Log.Common.Error(String.Format("[{0}] Failed to draw rods players mark. Reason: {1}",
        //                                                        MethodBase.GetCurrentMethod().Name, e.Message));
        //    }
        //}

        /// <summary>
        /// Drawing a single player at a time , used by the DrawRodPlayers method to draw all rods players
        /// </summary>
        /// <param name="eNumKey">eMark of the wanted rod : GOALKEEPER , Defence , Midfield, Attack</param>
        /// <param name="center">Center of the players radius</param>
        /// <param name="radius">Radius size</param>
        /// <param name="circleColor">Color for the roational current pos</param>
        private static void DrawPlayer(eMarks eNumKey, Point center, int radius,
                                       eRotationalMove rotationalMove, SolidColorBrush playerColor = null)
        {
            try
            {
                object token = null;
                if (_positionToken.ContainsKey(eNumKey))
                {
                    token = _positionToken[eNumKey];
                }

                if (token != null)
                {
                    lock (token)
                    {
                        _playerPositions[eNumKey] = center;
                    }
                }

                int             key = (int)eNumKey;
                int             rotationalMoveFactor = 0;
                SolidColorBrush rotationalColor      = Brushes.DarkBlue;

                if (rotationalMove == eRotationalMove.DEFENCE)
                {
                    rotationalMoveFactor = radius;
                    rotationalColor      = Brushes.Blue;
                }
                else if (rotationalMove == eRotationalMove.RISE)
                {
                    rotationalMoveFactor = (int)(radius * 2.5);
                    rotationalColor      = Brushes.Cyan;
                }

                _dispatcher.Invoke(new ThreadStart(delegate
                {
                    (_markups[key] as Shape).Fill = (rotationalColor == null) ? Brushes.White : rotationalColor;

                    _markups[key].Width  = radius * 2;
                    _markups[key].Height = radius * 2;

                    Canvas.SetLeft(_markups[key], center.X - radius);
                    Canvas.SetTop(_markups[key], center.Y - radius);

                    (_markups[key + 5] as Shape).Height          = 24;
                    (_markups[key + 5] as Shape).Width           = 30;
                    (_markups[key + 5] as Shape).StrokeThickness = 2;
                    (_markups[key + 5] as Shape).Fill            = rotationalColor;

                    Canvas.SetLeft(_markups[key + 5], center.X - rotationalMoveFactor);
                    Canvas.SetTop(_markups[key + 5], center.Y - radius);
                }));
            }
            catch (Exception e)
            {
                Log.Print(String.Format("Failed to draw player mark. Reason: {0}", e.Message), eCategory.Error, LogTag.COMMON);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Draw a rod by a given eMark sign , moving the rod on the linear and rotational axes
        /// </summary>
        /// <param name="rod">eMark of the wanted rod : GoalKeeper, Defence , Midfield, Attack</param>
        /// <param name="deltaYMovment">The change on the linear movement</param>
        /// <param name="rotationalMove">eRotationalMove of the rod : DEFENCE, RISE, ATTACK</param>
        public static void DrawRodPlayers(eRod rod, int linearMoveDestination, eRotationalMove rotationalMove, bool isLocation = true)
        {
            try
            {
                eMarks playersBase = 0;
                eMarks mark;
                Enum.TryParse <eMarks>(rod.ToString(), out mark);

                int eMarkType          = ((int)mark);
                int rodPlayersCount    = _rodPlayerCount[mark];
                int yDistance          = _rodsPlayersDistance[mark];
                int firstPlayerOffsetY = _rodsOffsetY[mark];
                int x = XTableToDeviceCoordinates(_rods[mark]);



                switch (eMarkType)
                {
                case (int)eMarks.GoalKeeper: playersBase = eMarks.GoalKeeperPlayer; break;

                case (int)eMarks.Defence: playersBase = eMarks.DefencePlayer1; break;

                case (int)eMarks.Midfield: playersBase = eMarks.MidfieldPlayer1; break;

                case (int)eMarks.Attack: playersBase = eMarks.AttackPlayer1; break;

                default: break;
                }

                for (int rodPlayer = 0; rodPlayer < rodPlayersCount; rodPlayer++)
                {
                    int y  = linearMoveDestination + firstPlayerOffsetY + yDistance * rodPlayer;
                    int y1 = y;
                    int x1 = x;
                    if (isLocation)
                    {
                        ConvertToLocation(ref x1, ref y);
                    }
                    DrawPlayer(playersBase + rodPlayer, new Point(x1 * _actualWidthRate, y1 * _actualHeightRate), 12, rotationalMove);
                }
            }
            catch (Exception e)
            {
                Log.Print(String.Format("Failed to draw rods players mark. Reason: {0}", e.Message), eCategory.Error, LogTag.COMMON);
            }
        }
Esempio n. 4
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 /// <summary>
 /// Convert rod type to first player on rod mark
 /// </summary>
 /// <param name="rodType">Rod Type</param>
 /// <returns>First player on rod mark</returns>
 public eRod MarkTypeToRodType(eMarks markType)
 {
     switch (markType)
     {
         case eMarks.GoalKeeperPlayer:
             return eRod.GoalKeeper;
         case eMarks.DefencePlayer1:
             return eRod.Defence;
         case eMarks.MidfieldPlayer1:
             return eRod.Midfield;
         case eMarks.AttackPlayer1:
             return eRod.Attack;
         default:
             throw new NotSupportedException(String.Format(
         "Provided mark {0} is not of a first player, and cannot be converted to eRod type.", markType));
     }
 }
Esempio n. 5
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        public static Point PlayerPosition(eRod type)
        {
            eMarks mark = eMarks.NA;

            switch (type)
            {
            case eRod.GoalKeeper:
                mark = eMarks.GoalKeeper;
                break;

            case eRod.Defence:
                mark = eMarks.DefencePlayer1;
                break;

            case eRod.Midfield:
                mark = eMarks.MidfieldPlayer1;
                break;

            case eRod.Attack:
                mark = eMarks.AttackPlayer1;
                break;

            default:
                break;
            }

            if (_playerPositions.ContainsKey(mark))
            {
                object token = _positionToken[mark];
                Point? point = null;
                lock (token)
                {
                    point = new Point(_playerPositions[mark].X, _playerPositions[mark].Y);
                }

                if (point != null)
                {
                    return((Point)point);
                }
            }
            throw new NotSupportedException("Not supported player type");
        }
Esempio n. 6
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 /// <summary>
 /// Parsing sector line marks by selected rod type
 /// </summary>
 /// <param name="type"></param>
 /// <param name="lineA"></param>
 /// <param name="lineB"></param>
 protected void TryParseToSectorLineMarks(eRod type, out eMarks lineA, out eMarks lineB)
 {
     lineA = eMarks.NA;
     lineB = eMarks.NA;
     switch (type)
     {
         case eRod.GoalKeeper:
             lineA = eMarks.GoalKeeperSector1;
             lineB = eMarks.GoalKeeperSector2;
             break;
         case eRod.Defence:
             lineA = eMarks.DefenceSector1;
             lineB = eMarks.DefenceSector2;
             break;
         case eRod.Midfield:
             lineA = eMarks.MidfieldSector1;
             lineB = eMarks.MidfieldSector2;
             break;
         case eRod.Attack:
             lineA = eMarks.AttackSector1;
             lineB = eMarks.AttackSector2;
             break;
     }
 }
Esempio n. 7
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 /// <summary>
 /// Convert provided calibration mark to out parameters: mark of circle and text
 /// </summary>
 /// <param name="mark">Calibration mark</param>
 /// <param name="circle">[OUT] circle mark</param>
 /// <param name="text">[OUT] text mark</param>
 protected void TryParseToCalibrationCircleAndTextMark(eCallibrationMark mark, out eMarks circle, out eMarks text)
 {
     circle = eMarks.NA;
     text = eMarks.NA;
     switch (mark)
     {
         case eCallibrationMark.BL:
             circle = eMarks.ButtomLeftMark;
             text = eMarks.ButtomLeftText;
             break;
         case eCallibrationMark.BR:
             circle = eMarks.ButtomRightMark;
             text = eMarks.ButtomRightText;
             break;
         case eCallibrationMark.TL:
             circle = eMarks.TopLeftMark;
             text = eMarks.TopLeftText;
             break;
         case eCallibrationMark.TR:
             circle = eMarks.TopRightMark;
             text = eMarks.TopRightText;
             break;
     }
 }
Esempio n. 8
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 /// <summary>
 /// Verify if selected mark is first player of rod mark
 /// </summary>
 /// <param name="markType">Mark</param>
 /// <returns>[True] if selected mark is first player of rod mark, [False] otherwise</returns>
 public bool IsFirstPlayerMark(eMarks markType)
 {
     switch (markType)
     {
         case eMarks.GoalKeeperPlayer:
         case eMarks.DefencePlayer1:
         case eMarks.MidfieldPlayer1:
         case eMarks.AttackPlayer1:
             return true;
         default:
             return false;
     }
 }
Esempio n. 9
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        /// <summary>
        /// Drawing a single player at a time , used by the DrawRodPlayers method to draw all rods players
        /// </summary>
        /// <param name="playerMark">eMark of the wanted rod : GoalKeeper, Defense , Midfield, Attack</param>
        /// <param name="center">Center of the players radius in Foosbot WORLD</param>
        /// <param name="radius">Radius size</param>
        /// <param name="circleColor">Color for the rotational current position</param>
        private void DrawPlayer(eMarks playerMark, Point center, eRotationalMove rotationalMove)
        {
            try
            {
                if (rotationalMove != eRotationalMove.NA)
                {
                    //update position of player (only if first on rod)
                    _state.Set(playerMark, center);

                    //get coordinates in Frame dimesions
                    center = TransformAgent.Data.InvertTransform(center);
                    //get coordinates in Screen dimesions
                    center = _screen.FrameToScreenCoordinates(center);

                    //Select color based on Rotational Move
                    SolidColorBrush color = Brushes.Blue; //default for defense
                    int bodyOffset = 0;
                    switch(rotationalMove)
                    {
                        case eRotationalMove.KICK:
                            color = Brushes.DarkBlue;
                            bodyOffset = -PLAYER_RADIUS;
                            break;
                        case eRotationalMove.RISE:
                            color = Brushes.Cyan;
                            bodyOffset = Convert.ToInt32(PLAYER_RADIUS * 1.5);
                            break;
                    }

                    _dispatcher.Invoke(() =>
                    {
                        //Draw Player Body
                        _screen.Element<Shape>(playerMark+5).Fill = color;
                        _screen.Element<Shape>(playerMark + 5).Width = PLAYER_RADIUS * 2.5;
                        _screen.Element<Shape>(playerMark + 5).Height = PLAYER_RADIUS * 2;
                        _screen.Draw(playerMark + 5, center.X - PLAYER_RADIUS - bodyOffset, center.Y - PLAYER_RADIUS, eCoordinatesType.Screen, 10);


                        //Draw Player Head
                        _screen.Element<Shape>(playerMark).Fill = Brushes.DarkBlue;
                        _screen.Element<Shape>(playerMark).Stroke = Brushes.White;
                        _screen.Element<Shape>(playerMark).Width = PLAYER_RADIUS * 2;
                        _screen.Element<Shape>(playerMark).Height = PLAYER_RADIUS * 2;
                        _screen.Draw(playerMark, center.X - PLAYER_RADIUS, center.Y - PLAYER_RADIUS, eCoordinatesType.Screen, 20);
                    });
                }
            }
            catch (Exception e)
            {
                Log.Print(String.Format("Unable to draw player mark. Reason: {0}", e.Message), eCategory.Warn, LogTag.COMMON);
            }
        }