Esempio n. 1
0
	void AddButton( eMainBtnType _type , UIButton _btn , string _text , EZInputDelegate _del , bool isNewImg = false , GameObject goRollingEffect = null , bool isRollingEffect = false )
	{
		if( m_dicBtn.ContainsKey(_type) == true )
			return;
		
		GameObject	go = _btn.gameObject;
		
		_btn.Text = _text;
		_btn.SetInputDelegate( _del );
		
		AsButtonEffect btnEffect = go.AddComponent<AsButtonEffect>();
		
		m_dicBtn.Add( _type , _btn );
		
		if( isNewImg == true )
			SetNewImg( _type , isNewImg );
		
		if( goRollingEffect != null )
		{
			btnEffect.RollingEffect = goRollingEffect;
			btnEffect.SetRollingEffect( isRollingEffect );
		}
	}
Esempio n. 2
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	public void SetBtnText( eMainBtnType _type , string _text )
	{
		if( m_dicBtn.ContainsKey(_type) == true )
		{
			m_dicBtn[_type].Text = _text;
		}
	}
Esempio n. 3
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	public UIButton GetBtn( eMainBtnType _type )
	{
		if( m_dicBtn.ContainsKey(_type) == true )
			return m_dicBtn[_type];
		
		return null;
	}
Esempio n. 4
0
	public void SetRollingEffect( eMainBtnType _type , bool _isActive)
	{
		if( m_dicBtn.ContainsKey(_type) == true )
		{
			AsButtonEffect	btnEffect = m_dicBtn[_type].gameObject.GetComponent<AsButtonEffect>();
			if( btnEffect != null )
				btnEffect.SetRollingEffect(_isActive);
		}
	}