void LookRight() { m_fHorizontal = (m_eLookingAt == eLookingAt.NONE || m_eLookingAt == eLookingAt.LEFT) ? 1f : 0; m_eLookingAt = (m_eLookingAt == eLookingAt.NONE || m_eLookingAt == eLookingAt.LEFT) ? eLookingAt.RIGHT : eLookingAt.NONE; }
void LookLeft() { m_fHorizontal = (m_eLookingAt == eLookingAt.NONE || m_eLookingAt == eLookingAt.RIGHT) ? -1f : 0; m_eLookingAt = (m_eLookingAt == eLookingAt.NONE || m_eLookingAt == eLookingAt.RIGHT) ? eLookingAt.LEFT : eLookingAt.NONE; }