// Start is called before the first frame update
 void Start()
 {
     _CurrentJumpState = eJumpState.Landed;
     _BoxCollider      = GetComponent <BoxCollider2D>();
     _Rigidbody2D      = GetComponent <Rigidbody2D>();
     _ColliderSizeY    = _BoxCollider.size.y;
 }
Esempio n. 2
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 /// <summary>
 /// 更新高度
 /// </summary>
 void UpdateHeight()
 {
     if (!mIsHover)
     {
         if (mYSpeed < gravity)
         {
             //加速下落的实现a*2,normal*1
             if (mFallDown == eFallDown.normal)
             {
                 mYSpeed += gravity * Time.deltaTime;
             }
             else if (mFallDown == eFallDown.doubleGravity)
             {
                 mYSpeed += gravity * Time.deltaTime * 5f;
             }
             //mYSpeed+=gravity*Time.deltaTime*2f;
             if (mYSpeed < 0f)
             {
                 isCanLand = false;
             }
             else
             {
                 isCanLand = true;
             }
         }
         else if (mYSpeed > gravity)
         {
             mYSpeed = gravity;
         }
         if (mCC)
         {
             localYOffset = -mYSpeed * Time.deltaTime;
             if (mJumpState == eJumpState.FirstJump || mJumpState == eJumpState.DoubleJump)
             {
                 if (mCC.isGrounded && isCanLand)
                 {
                     mA.SetBool("land", true);
                     mJumpState = eJumpState.NoneJump;
                 }
             }
             if (mFallDown == eFallDown.doubleGravity)                 //落地后清除加速下降状态
             {
                 if (mCC.isGrounded)
                 {
                     mFallDown  = eFallDown.normal;
                     mJumpState = eJumpState.NoneJump;
                     mA.SetBool("land", true);
                 }
             }
         }
     }
     else            //滞留空中
     {
         localYOffset = 0f;
     }
 }
Esempio n. 3
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 private void sendJumpKeyDown()
 {
     if (MyJumpStyle > 10 & MyJumpStyle < 15)
     {
         SendMessage(MyHwnd, WM_KEYDN, WpSHIFTdn, LpSHIFTdn);
     }
     SendMessage(MyHwnd, WM_KEYDN, WpDdn, LpDdn);
     SendMessage(MyHwnd, WM_KEYDN, MyWpDirDn, MyLpDirDn);
     JumpState = eJumpState.KEY_WAIT;
     return;
 }
Esempio n. 4
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 void KeyPressTimer_Tick(object sender, EventArgs e)
 {
     if (JumpState == eJumpState.IDLE)
     {
         stopKeyPressTimer();
     }
     else
     {
         JumpState = eJumpState.KEY_UP;
         continueKeyPress();
     }
 }
Esempio n. 5
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 void Jump()
 {
     if (mJumpState == eJumpState.NoneJump)
     {
         mYSpeed    = -10f;
         mJumpState = eJumpState.FirstJump;
         mA.SetTrigger("jump");
         mA.SetBool("land", false);
     }
     else if (mJumpState == eJumpState.FirstJump)
     {
         mYSpeed    = -10f;
         mJumpState = eJumpState.DoubleJump;
         mA.SetTrigger("jump");
         mA.SetBool("land", false);
     }
 }
    public void CheckSwipe()
    {
        if (Input.touches.Length > 0)
        {
            Touch t = Input.GetTouch(0);
            if (t.phase == TouchPhase.Began)
            {
                //save began touch 2d point
                firstPressPos = new Vector2(t.position.x, t.position.y);
            }
            else if (t.phase == TouchPhase.Ended)
            {
                //save ended touch 2d point
                secondPressPos = new Vector2(t.position.x, t.position.y);

                //create vector from the two points
                currentSwipe = new Vector3(secondPressPos.x - firstPressPos.x, secondPressPos.y - firstPressPos.y);

                //normalize the 2d vector
                currentSwipe.Normalize();

                //swipe upwards
                if (currentSwipe.y > 0)
                {
                    if (_CurrentJumpState == eJumpState.Landed)
                    {
                        _CurrentJumpState = eJumpState.Rising;
                        SoundManager.PlaySound("Jump");
                        IsJumping = true;
                        AnimatorLeo.SetBool("Jumping", true);
                        AnimatorLeo.SetBool("Falling", false);

                        Jump();
                    }
                }
                else
                {
                    _Crouch           = true;
                    _BoxCollider.size = new Vector2(_BoxCollider.size.x, _ColliderSizeY / 2);
                    StartCoroutine(GetUp(1f));
                }
            }
        }
    }
    private eJumpState UpdateJumpsState()
    {
        eJumpState ret = eJumpState.Landed;

        if (_Rigidbody2D.velocity.y > 0.0000001)
        {
            ret = eJumpState.Rising;
        }
        else if (_Rigidbody2D.velocity.y < 0)
        {
            ret = eJumpState.Falling;
        }
        else if (_CurrentJumpState == eJumpState.Falling && Mathf.Abs(_Rigidbody2D.velocity.y) < 0.0000001)
        {
            ret = eJumpState.Landed;
        }

        return(ret);
    }
Esempio n. 8
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        public bool startKeyPress(int JumpStyle, int JumpPower)
        {
            if (JumpState == eJumpState.IDLE)
            {
                MyJumpStyle = JumpStyle;
                if (JumpStyle == 11 | JumpStyle == 21)
                {
                    MyWpDirDn = WpUPdn;
                    MyLpDirDn = LpUPdn;
                    MyLpDirUp = LpUPup;
                }
                else if (JumpStyle == 12 | JumpStyle == 22)
                {
                    MyWpDirDn = WpDOWNdn;
                    MyLpDirDn = LpDOWNdn;
                    MyLpDirUp = LpDOWNup;
                }
                else if (JumpStyle == 13 | JumpStyle == 23)
                {
                    MyWpDirDn = WpLEFTdn;
                    MyLpDirDn = LpLEFTdn;
                    MyLpDirUp = LpLEFTup;
                }
                else if (JumpStyle == 14 | JumpStyle == 24)
                {
                    MyWpDirDn = WpRIGHTdn;
                    MyLpDirDn = LpRIGHTdn;
                    MyLpDirUp = LpRIGHTup;
                }
                else
                {
                    WriteToChat("Tank Commander: ", "Input Error on startKeyPress!");
                }

                JumpState = eJumpState.KEY_DN;
                continueKeyPress();
                startKeyPressTimer(JumpPower);
                return(true);
            }
            continueKeyPress();
            return(false);
        }
    // Update is called once per frame
    void Update()
    {
        CheckSwipe();

        _CurrentJumpState = UpdateJumpsState();

        AnimatorLeo.SetBool("Crouching", _Crouch);

        // Landing check
        if (_CurrentJumpState == eJumpState.Landed)
        {
            IsJumping = false;
            AnimatorLeo.SetBool("Jumping", false);
            AnimatorLeo.SetBool("Falling", false);
        }
        else if (_CurrentJumpState == eJumpState.Falling)
        {
            AnimatorLeo.SetBool("Falling", true);
        }
    }