public FlowStartActionState(Combatant combatant, eHeightType height) : base(combatant, height) { //MoveEditor.Move move = Combatant.MoveController.GetMove(MoveName, false); //EndFrame = FlowUpFrame; //EndNormalizedTime = EndFrame / move.NumFrames; }
public FlowActionState(Combatant combatant, eHeightType height) : base(combatant) { MoveName = flowMoveName; FlowHeight = height; //InitFlowPoint(); //MoveEditor.Move move = Combatant.MoveController.GetMove(MoveName, false); //Scale = 1.0f; //StartFrame = 0.0f; //NormalizedTime = 0.0f; //EndFrame = move.NumFrames; //EndNormalizedTime = 1.0f - timeEpsilon; }
public FlowActionState SetHeight(eHeightType height) { FlowHeight = height; return(this); }