public void playExplosionSFX(Vector3 worldPos, eExplosionSFX eExplosion)
    {
        if (CheckViewPortOut(worldPos))
        {
            return;
        }

        SFXsource.PlayOneShot(ExplosionSFX[(int)eExplosion]);
    }
 public void playExplosionSFX(eExplosionSFX eExplosion)
 {
     SFXsource.PlayOneShot(ExplosionSFX[(int)eExplosion]);
 }