public void playExplosionSFX(Vector3 worldPos, eExplosionSFX eExplosion) { if (CheckViewPortOut(worldPos)) { return; } SFXsource.PlayOneShot(ExplosionSFX[(int)eExplosion]); }
public void playExplosionSFX(eExplosionSFX eExplosion) { SFXsource.PlayOneShot(ExplosionSFX[(int)eExplosion]); }